VR for Pediatric Burn Dressing Changes
Active and Passive Virtual Reality Distraction for Pain Management During Pediatric Burn Dressing Changes
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- children age 6-17 years (inclusive)
- admitted or seen in the outpatient clinic for a burn injury
- spoke English as primary language
Exclusion Criteria:
- a severe burn on the face or head that prevented the utilization of the VR
- cognitive or motor impairment that prevented valid administration of study measures
- visual or hearing impairments that prevented interaction with the VR environment
- did not have a legal guardian present to give consent
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Double
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Active VR
Participants in the active VR group played a virtual reality game entitled "Virtual River Cruise".
In this game, an otter floats down a river on a boat and players activate snow-blowing statues along the shore by focusing on them.
The statues will emit snow if they are correctly aimed at by the child, and a thermometer placed in the front of the boat shows decreased temperatures as more snowflakes are blown.
As feedback to reinforce continued engagement, a scoreboard placed beside the thermometer will show children the number of statues he/she has activated.
Additionally, as the temperature drops, snow and ice will start piling up on the boat and its surroundings, providing an enhanced "cooling" experience for pediatric burn patients.
Children interact with the immersive virtual reality environment by tilting their head, minimizing potential interference with the dressing change procedure.
|
A smart phone virtual reality-based pain alleviation tool (VR-PAT).
|
|
Experimental: Passive VR
Participants in the passive VR group were immersed in the same virtual reality environment as the active VR group, without any interactions with the VR game.
|
A smart phone virtual reality-based pain alleviation tool (VR-PAT).
|
|
No Intervention: Standard Care Control
Participants in the standard group received routinely used distraction tools provided in the clinical setting, such as iPads, music, books, and/or talking.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Observed pain
Time Frame: During outpatient burn dressing change, on average lasting about 15 minutes.
|
Researcher observed pain of patient based on the Face Legs Activity Cry and Consolability behavioral pain assessment tool (FLACC-r), using 0,1,2 numerical scale for category of face, legs, activity, cry, and consolability.
Total scores range from 0-10 with higher scores indicating more pain.
|
During outpatient burn dressing change, on average lasting about 15 minutes.
|
|
Patient self-reported pain
Time Frame: During outpatient burn dressing change, on average lasting about 15 minutes.
|
Patient-perceived pain using 0-100 scale Visual Analog Scales (VAS), 0(min)-100(max), higher score for worse outcome.
|
During outpatient burn dressing change, on average lasting about 15 minutes.
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
VR experience self-reported by patient and parents
Time Frame: During outpatient burn dressing change, on average lasting about 15 minutes.
|
Self-reported virtual reality experience using patient and parent survey questions (5-6 survey items) about their experience in using virtual reality during burn wound care.
Questions are a mixture of yes/no and a 100 Visual Analog Scale (VAS) with 0 being "Not at All" and 100 being "Very Much"
|
During outpatient burn dressing change, on average lasting about 15 minutes.
|
|
Simulator sickness symptoms of patient
Time Frame: During outpatient burn dressing change, on average lasting about 15 minutes.
|
Simulator sickness symptoms using the Simulator Sickness Questionnaire (SSQ), which has 15 survey items with possible choices of "None", "Slight", "Moderate", and "Severe".
|
During outpatient burn dressing change, on average lasting about 15 minutes.
|
|
Nurse reported feasibility of VR in clinical burn wound care
Time Frame: During outpatient burn dressing change, on average lasting about 15 minutes.
|
Attending nurse answered two questions using a survey questionnaire about clinical feasibility of VR using scale ranging from "not at all" to "very easy".
|
During outpatient burn dressing change, on average lasting about 15 minutes.
|
Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Principal Investigator: Henry Xiang, MD, MPH, PhD, Nationwide Children's Hospital
Publications and helpful links
General Publications
- Xiang H, Shen J, Wheeler KK, Patterson J, Lever K, Armstrong M, Shi J, Thakkar RK, Groner JI, Noffsinger D, Giles SA, Fabia RB. Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients: A Randomized Clinical Trial. JAMA Netw Open. 2021 Jun 1;4(6):e2112082. doi: 10.1001/jamanetworkopen.2021.12082.
- Vest E, Armstrong M, Olbrecht VA, Thakkar RK, Fabia RB, Groner JI, Noffsinger D, Tram NK, Xiang H. Association of Pre-procedural Anxiety With Procedure-Related Pain During Outpatient Pediatric Burn Care: A Pilot Study. J Burn Care Res. 2023 May 2;44(3):610-617. doi: 10.1093/jbcr/irac108.
- Jain S, Armstrong M, Luna J, Thakkar RK, Fabia R, Groner JI, Noffsinger D, Ni A, Nelson E, Xiang H. Features of virtual reality impact effectiveness of VR pain alleviation therapeutics in pediatric burn patients: A randomized clinical trial. PLOS Digit Health. 2024 Jan 25;3(1):e0000440. doi: 10.1371/journal.pdig.0000440. eCollection 2024 Jan.
- Jones K, Armstrong M, Luna J, Thakkar RK, Fabia R, Groner JI, Noffsinger D, Ni A, Griffin B, Xiang H. Age and Sex Differences of Virtual Reality Pain Alleviation Therapeutic During Pediatric Burn Care: A Randomized Clinical Trial. J Med Ext Real. 2024 Jul 24;1(1):163-173. doi: 10.1089/jmxr.2024.0004. eCollection 2024 Jul.
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- IRB16-00444
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
Clinical Trials on Pain
-
NCT00866164Approved for marketingBack Pain | Leg Pain | Trunk Pain | Intractable Pain | Arm Pain
-
NCT07190807RecruitingLow Back Pain | Chronic Pain | Chronic Low-back Pain | Leg Pain | Intractable Pain | Chronic Leg Pain
-
NCT03597737CompletedPain, Acute | Pain, Chronic | Oncology
-
NCT03727373CompletedPain, Acute | Pain, Chronic | Pain Measurement | Pain, Cancer
-
NCT07454083Not yet recruitingNon-Cancer Pain,Musculoskeletal Pain,Chronic Pain,Acute Pain
-
NCT01576978CompletedPREGNANCY | LUMBAR BACK PAIN | PELVIC PAIN
-
NCT07274293CompletedCervical Pain | Pain Management | Lumbar Pain | Muscular | Chronic Pain (Back / Neck)
-
NCT07144033Not yet recruitingPain, Acute | Chronic Post Operative Pain | Pain, Chronic
-
NCT04727749CompletedPain | Pain, Acute | Pain, Chronic | Pain, Intractable
-
NCT01326689CompletedCancer Related Pain (Breakthrough Pain)
Clinical Trials on Virtual reality game as adjunctive pain management tool
-
NCT07237646CompletedSatisfaction, Personal | Knowledge
-
NCT06933732Not yet recruitingPain Management | Knee Replacement | Virtual Reality | Postoperative Pain, Acute | Knee Replacement Surgery | Anxiety, Preoperative
-
NCT07194967Enrolling by invitationAnxiety | Labor Pain
-
NCT07434804Not yet recruitingPain | Chronic Pain | Virtual Reality | Adults | Neuroscience Pain Education | Chronic Pain (Back / Neck)
-
NCT07642804Completed
-
NCT07053228Not yet recruitingPalliative Care | Cancer Pain
-
NCT07318519RecruitingCancer | Cancer Pain | Chronic Cancer Pain
-
NCT07545863Completed