The Effect of Web-based Education Given to Parents on Children's Internet Gaming Disorder
The Effect of Web-Based Education Given to Parents on Children's İnternet Gaming Disorder
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Anticipated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Meryem Mutlu Sayın
- Phone Number: 05330949169
- Email: meriyemmutlu@gmail.com
Study Contact Backup
- Name: Sümbüle Köksoy Vayısoğlu
- Phone Number: 05075050711
- Email: sumbule@mersin.edu.tr
Study Locations
-
-
Antakya
-
Hatay, Antakya, Turkey, 31100
- Recruiting
- Meryem MUTLU SAYIN
-
Contact:
- Sümbüle SÜMBÜLE KÖKSOY VAYISOĞLU
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
For kids
- To have a score between 25-36 from IOOBÖ9-SF [69]
- Willingness to participate in the study,
- No communication barrier,
- Being educated in high socioeconomic level schools,
- Not having a psychiatric diagnosis and/or not using psychiatric medication
for parents
- Your child's score between 25-36 on IOOBÖ9-SF,
- Willingness to participate in the study,
- No communication barrier,
- Having at least one tablet/smartphone/computer and being able to use these devices,
- Having mobile or home internet,
- Being literate,
- The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication.
Exclusion Criteria:
For kids
- Having received 25 points below or 36 points above IOOBÖ9-SF
- Not being willing to participate in the study,
- Having a communication barrier (not being able to speak or understand Turkish…),
- Having a psychiatric diagnosis and/or using psychiatric medication
for parents
- Your child's score below 25 or above 36 on OOOBÖ9-SF
- Not being willing to participate in the study,
- Having a communication barrier (not being able to speak or understand Turkish…)
- Not having at least one tablet/smartphone/computer,
- Not having mobile or home internet,
- Being illiterate,
- The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Prevention
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: web-based training for parents in the intervention group
Parents were given "I know digital games" training with 10 videos from the website.
|
"I know digital games" training consisting of 10 web-based videos
|
|
Other: parents in the control group
No intervention was applied to the parents in the control group.
|
The control group was not trained
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Internet Gaming Disorder Scale Short Form (IGDS9-SF) score
Time Frame: 4 months
|
An increase in the scale scores means that the problematic behavior increases.
(Min:9; Max:36)
|
4 months
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Parents' knowledge points on digital games
Time Frame: 4 months
|
Evaluation of parents' knowledge scores about digital games
|
4 months
|
|
Families' Knowledge, Behavior and Problems Related to Digital Games Evaluation Form scores
Time Frame: 4 months
|
Evaluation of the scores obtained by parents from the form in the dimensions of "controlling their children's digital games", "protecting them from the harms of digital games", "limiting their digital games", "forcefully controlling (punishing) digital games", "guiding digital games".
|
4 months
|
|
Problems that parents have with their children due to digital games
Time Frame: 4 months
|
Evaluation of the problems parents experience with their children due to digital games
|
4 months
|
|
children's digital gaming time
Time Frame: 4 months
|
Evaluation of children's digital game playing time
|
4 months
|
Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Study Director: Sümbüle Köksoy Vayısoğlu, Mersin University Faculty of Nursing
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Anticipated)
Primary Completion
Study Completion (Anticipated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- MMUTLU
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
IPD Sharing Time Frame
IPD Sharing Access Criteria
IPD Sharing Supporting Information Type
- STUDY_PROTOCOL
- SAP
- CSR
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
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