ImGTS for Patients With Behavioral and Psychological Symptoms of Dementia (Phase 2)
Developing Immersive Gamification Technology Systems for the Management of Patients With Alzheimer's Disease With Behavioral and Psychological Symptoms of Dementia (Phase 2 Trial)
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Estimated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Roland Dominic G. Jamora, MD, PhD
- Phone Number: +639985438062
- Email: rgjamora@up.edu.ph
Study Locations
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National Capital Region
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City Of Manila, National Capital Region, Philippines, 1000
- Recruiting
- University of the Philippines College of Allied Medical Professions Immersive Technology Laboratory
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Contact:
- Maria Eliza R. Aguila, PhD
- Phone Number: +639178212563
- Email: mraguila1@up.edu.ph
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Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Aged 60 years old or older
- Diagnosed with mild to moderate Alzheimer's dementia according to the National Institute of Neurological and Communicative Disorders and Stroke and the Alzheimer's Disease and Related Disorders Association (NINCDS-ADRDA) criteria
- Montreal Cognitive Assessment-Philippines (MOCA-P) score of 10-20 inclusive
- Neuropsychiatric Inventory (NPI-12) score 1-50 inclusive
- Reisberg Scale Stage 4-5 inclusive
- Stable dose of antidepressants for the past 6 weeks
- Stable dose of antipsychotics for the past 4 weeks
- Able to walk unassisted or with minimal assistance, with or without assistive device
- No other explanation for condition based on reasonable clinical diagnostics
Exclusion Criteria:
- Have mild cognitive impairment (no dementia)
- Have MOCA-P score less than 10 or more than 20
- Other non-amnestic dementia syndromes
- Have receptive aphasia
- Have significant visual or hearing impairment
- Have an active psychiatric disorder prior to Alzheimer dementia diagnosis
- Had previous episodes of seizures, diagnosis of epilepsy, or intake of antiepileptic or seizure medications
- Have quadriplegia or paralysis of the dominant hand
- Have a history of motion sickness
- Experience claustrophobia
- Have a diagnosis of a terminal illness or a life expectancy of less than one year
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Supportive Care
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
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Experimental: Head-mounted display (HMD)
The HMD system uses a commercially available virtual headset, the Oculus/Meta Quest 2, which allows a user to view a virtual environment in 360 degrees and to interact with the environment using hand-tracking technology (i.e., when a user's hand is projected into the virtual world to be used for interactions and gestures).
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A role-playing game with activities based on existing therapy activities (such as orientation therapy, reminiscence therapy, art therapy, and music therapy) that are used to manage behavioral and psychological symptoms of dementia
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Experimental: Semi-cave automatic virtual environment (semi-CAVE)
The semi-CAVE system uses projectors and projector screens to provide a 270-degree view of the virtual environment.
These projectors are connected to a powerful workstation (desktop computer), which uses HTC Vive trackers and base stations to track user movements and interactions
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A role-playing game with activities based on existing therapy activities (such as orientation therapy, reminiscence therapy, art therapy, and music therapy) that are used to manage behavioral and psychological symptoms of dementia
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Incidence of behavioral and psychological symptoms of dementia will be assessed using the Neuropsychiatric Inventory-12
Time Frame: Within one hour after completion of the fourth session
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The NPI evaluates the degree and severity of BPSDs and the distress it causes the primary caregiver.
Scores range from 0 to 120 where higher scores indicate greater psychiatric disturbance.
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Within one hour after completion of the fourth session
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Incidence of virtual reality sickness symptoms will be assessed using the Virtual Reality Sickness Questionnaire
Time Frame: Immediately after each intervention, within an hour of completion of the virtual reality game
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The VRSQ will measure a participant's experience with the following symptoms: general discomfort, fatigue, eye strain, difficulty focusing, headache, fullness of head, blurring of vision, dizziness (when eyes are closed), and vertigo.
Symptoms will be rated on a 4-point scale: 0 or None, 1 or Slight, 2 or Moderate, and 3 or Severe.
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Immediately after each intervention, within an hour of completion of the virtual reality game
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Usability of the virtual reality intervention will be assessed using the System Usability Scale
Time Frame: Immediately after each intervention, within an hour of completion of the virtual reality game
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The SUS is a 10-item questionnaire that is widely used in the evaluation of various kinds and aspects of technology.
Each question has five response options ranging from 'Strongly agree' to 'Strongly disagree', which has a corresponding number value.
Each response is added and multiplied by 2.5 to obtain the final score that ranges from 0 to 100.
A SUS score above 68 is considered above average.
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Immediately after each intervention, within an hour of completion of the virtual reality game
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Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Cognitive function will be assessed using MOCA-P
Time Frame: Within one hour after completion of the fourth session
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Montreal Cognitive Assessment-Philippines (MOCA-P) is a 30-item test that takes about 10-12 minutes to complete.
The test measures different cognitive domains such as visuospatial/executive, naming, memory, attention, language, abstraction, and orientation.
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Within one hour after completion of the fourth session
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Cognitive function will be assessed using MMSE
Time Frame: Within one hour after completion of the fourth session
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The Mini-Mental State Exam (MMSE) is a 30-item test for cognitive function.
It assesses attention, orientation, memory, registration, recall, calculation, language, and an individual's ability to draw a complex polygon.
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Within one hour after completion of the fourth session
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Cognitive function will be assessed using ADAS-Cog
Time Frame: Within one hour after completion of the fourth session
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The cognitive subscale of the Alzheimer's Disease Assessment Scale (ADAS-Cog) is an 11-item tool for the assessment of the following tasks: word recall, naming objects and fingers, commands, constructional praxis, ideational praxis, orientation, word recognition, and language.
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Within one hour after completion of the fourth session
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Activities of daily living will be assessed using ADCS-ADL
Time Frame: Within one hour after completion of the fourth session
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The Alzheimer's Disease Cooperative Study - Activities of Daily Living Inventory (ADCS-ADL) is a 24-item assessment on activities of daily living within the past four weeks
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Within one hour after completion of the fourth session
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Health-related quality of life will be assessed using DEMQOL
Time Frame: Within one hour after completion of the fourth session
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The Health-related quality of life for people with dementia (DEMQOL) is a 28-item self-report measure of quality of life specific for persons with mild-to-moderate dementia.
It covers four dimensions of quality of life, namely, daily activities, memory, negative emotion, and positive emotion.
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Within one hour after completion of the fourth session
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Other Outcome Measures
Other Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Acceptability
Time Frame: Within one day after completing virtual reality experience
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Acceptability will be measured among a small group of patients and their caregivers through an interview and a focus group discussion
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Within one day after completing virtual reality experience
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Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Principal Investigator: Veeda Michelle M. Anlacan, MD, University of the Philippines Manila
Publications and helpful links
General Publications
- Anlacan, V.M.M. et al. (2023). Application Design for a Virtual Reality Therapy Game for Patients with Behavioral and Psychological Symptoms of Dementia. In: Krouska, A., Troussas, C., Caro, J. (eds) Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference (NiDS 2022). NiDS 2022. Lecture Notes in Networks and Systems, vol 556. Springer, Cham. https://doi.org/10.1007/978-3-031-17601-2_15
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Estimated)
Primary Completion
Study Completion (Estimated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Estimated)
First Posted
Study Record Updates
Last Update Posted (Estimated)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- AXEL0003
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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