Prognosis--A Game-Based Intervention to Improve STEM Skills

February 12, 2018 updated by: University of Chicago
The purpose of this study is to evaluate a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students.

Study Overview

Status

Unknown

Intervention / Treatment

Detailed Description

The purpose of this study is to evaluate the usability, feasibility, and acceptability of a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students. The research questions are as follows:

H1: Students will find Prognosis usable, feasible, and acceptable and recommend continued development and testing of Prognosis.

H2: After playing Prognosis, students will be able to perform basic quantitative data skills such as calculating incidence and prevalence.

H3: After playing Prognosis, students will be able to observe patterns in data at the neighborhood and city level.

H4: After playing Prognosis, students will be able to construct explanations and models describing the organization of systems in the game and how they contribute to health outcomes.

H5: After playing Prognosis, students will be able to formulate and test hypotheses for how to best coordinate various city systems and leverage finite resources to reach their target health goal.

Study Type

Interventional

Enrollment (Anticipated)

90

Phase

  • Not Applicable

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Child
  • Adult
  • Older Adult

Accepts Healthy Volunteers

Yes

Genders Eligible for Study

All

Description

Inclusion Criteria:

  • Enrolled in study site high school
  • 9th or 10th grade at time of study

Exclusion Criteria:

  • Students not in 9th and 10th grade

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Other
  • Allocation: N/A
  • Interventional Model: Single Group Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Intervention
All participants enrolled in the study will play Prognosis, the intervention being assessed in this study.
Prognosis will be a single-player 2D, digital simulation game and supporting multimedia website. Players are situated as a major official of Hexacago, and tasks them with managing the city's finances, education levels, and health concerns to lower rates of teenage pregnancy and sexually transmitted infections. In the game Prognosis, player dispatches professionals from a variety of fields to different neighborhoods around the city, observing the effects of their resource allocation decisions across multiple systems over many in-game months. The supporting multimedia website will house curriculum and learning tools to support the learning objectives of Prognosis.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Acceptability of the game-based intervention Prognosis as assessed by participants
Time Frame: immediately after completing the intervention
questionnaire
immediately after completing the intervention
Feasibility of the game-based intervention Prognosis
Time Frame: immediately after completing the intervention
questionnaire
immediately after completing the intervention
Usability of the game-based intervention Prognosis
Time Frame: immediately after completing the intervention
questionnaire
immediately after completing the intervention

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Assessing participants' ability to solve quantitative epidemiological problems
Time Frame: immediately after completing the intervention
Administered through a survey, questions derived from the Principles of Epidemiology in Public Health Practice, Third Edition, An Introduction to Applied Epidemiology and Biostatistics https://www.cdc.gov/ophss/csels/dsepd/ss1978/lesson1/index.html
immediately after completing the intervention
Perceived self-efficacy to learn STEM concepts
Time Frame: immediately after completing the intervention
5 questions asking students about their perceived self-efficacy relating to achieving learning objectives. Developed for this study.
immediately after completing the intervention

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Anticipated)

May 1, 2018

Primary Completion (Anticipated)

May 1, 2019

Study Completion (Anticipated)

September 1, 2019

Study Registration Dates

First Submitted

January 5, 2018

First Submitted That Met QC Criteria

January 23, 2018

First Posted (Actual)

January 31, 2018

Study Record Updates

Last Update Posted (Actual)

February 14, 2018

Last Update Submitted That Met QC Criteria

February 12, 2018

Last Verified

February 1, 2018

More Information

Terms related to this study

Keywords

Other Study ID Numbers

  • IRB17-1416

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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