- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT04784390
Proof of Concept Study of Binocular Videogames Versus Patching for Amblyopia
A 16 Week Randomized, Single-masked, Multicenter Proof of Concept Study of Binocular Videogames Versus Patching for Amblyopia in Children 4-7 Years of Age With an Open-label Substudy of Binocular Videogames in Children 8-12 Years of Age
The purpose of this PoC study was to evaluate the potential therapeutic efficacy of binocular video games played on a tablet and to compare the efficacy of binocular video games versus patching in amblyopic patients 4 to 7 years old (Part A) as well as to gain experience with binocular video games in older children population of 8 to12 years old (Part B).
Part A and Part B was designed to provide long term data on durability of binocular video games treatment.
The study consisted of two parts, Part A: randomized, single masked PoC study in children 4 to 7 years old at Screening, and Part B: open-label substudy in children 8 to 12 year old at Screening.
Study Overview
Status
Conditions
Intervention / Treatment
Detailed Description
The clinical investigation consisted of 2 parts:
- Part A: a single-masked, randomized clinical investigation in subjects 4 to 7 years of age.
- Part B: an open-label, non-randomized sub-investigation in subjects 8 to 12 years of age.
Part A was a 16-week, prospective, randomized, single-masked, multicenter, controlled, 2 arm, parallel-group clinical investigation in subjects 4 to 7 years of age with amblyopia. Subjects were randomly assigned in a 1:1 ratio to either binocular videogame treatment for 8 to 12 weeks or patching treatment for 16 weeks. Randomization was stratified by severity of amblyopia in eligible subjects (moderate amblyopia with best-corrected visual acuity (BCVA) of the amblyopic eye of 20/100 or better, or severe amblyopia with BCVA of the amblyopic eye worse than 20/100).
Part B was a 16-week, open-label, single arm sub investigation in subjects 8 to 12 years of age with amblyopia, in which selected sites could participate. Subjects received binocular videogame treatment for 8 weeks, followed by 8 weeks of follow-up.
Study Type
Enrollment (Actual)
Phase
- Phase 1
Contacts and Locations
Study Locations
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New South Wales
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North Ryde, New South Wales, Australia, 2109
- Novartis Investigative Site
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Ontario
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Kitchener, Ontario, Canada, N2A 0K5
- Novartis Investigative Site
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Waterloo, Ontario, Canada, N2L3G1
- Novartis Investigative Site
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Florida
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Gainesville, Florida, United States, 32605
- Novartis Investigative Site
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Maitland, Florida, United States, 32751
- Novartis Investigative Site
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Illinois
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Chicago, Illinois, United States, 60611
- Novartis Investigative Site
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Maryland
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Frederick, Maryland, United States, 21703
- Novartis Investigative Site
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Nevada
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Las Vegas, Nevada, United States, 98102
- Novartis Investigative Site
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Written informed consent must be signed by the parent(s) or legal guardian(s) prior to participation in the study.
- Male or female children 4 to 7 years old at Screening (Part A) or 8 to 12 years old at Screening (Part B).
- Diagnosis of amblyopia due to strabismus, anisometropia, or both.
- Best corrected visual acuity (BCVA) of amblyopic eye (study eye) between 0.3 to 1.0 Logarithm of the Minimum Angle of Resolution (logMAR) (20/40 to 20/200 Snellen inclusive, 33 to 72 ETDRS letters inclusive) at Screening and Baseline.
- BCVA of the sound eye (fellow eye) 0.1 logMAR (20/25 Snellen, 80 Early Treatment Diabetic Retinopathy Study (ETDRS) letters) or better in children 5 years of age and older or 0.2 logMAR (20/30 Snellen, 75 ETDRS letters) or better in children 4 years of age at Screening and Baseline.
- Interocular difference of BCVA at least 0.3 logMAR (≥3 lines; ETDRS≥15 letters) at Baseline.
- Patient is able to play the binocular game (Dig Rush and Monster Burner) on at least level 3 on the study tablet under binocular conditions (with red-green glasses).
Exclusion Criteria:
- Treatment for amblyopia with patching, Bangerter filter, vision therapy, or binocular treatment in the past 1 week prior to Screening, or atropine in the past 4 weeks prior to Screening.
- Treatment for amblyopia with patching, Bangerter filter, vision therapy, binocular treatment or atropine for more than 1 year prior to screening cumulatively.
- Myopia ≥ -6.00D spheric equivalent in either eye at Screening or Baseline.
- Prior amblyopia treatment (patching, Bangerter filter, vision therapy, binocular treatment or atropine) for more than a year prior to screening cumulatively.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
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Active Comparator: Patching
Patching of the sound eye (fellow eye) - patients will have their sound eye (fellow eye) patched 2 hours per day 7 days a week for 16 weeks.
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Patients will have their sound eye (fellow eye) patched 2 hours per day 7 days a week for 16 weeks.
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Experimental: Binocular video games
Binocular video games - patients will play 1 hour of binocular video game of choice (Dig Rush and/or Monster Burner) a day 7 days a week for 8 to 12 weeks.
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Patients will play 1 hour of binocular video game of choice (Dig Rush and/or Monster Burner) a day 7 days a week for 8 to 12 weeks.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Change in best corrected visual acuity (BCVA) in the amblyopic eye.
Time Frame: from Baseline to Week 8
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Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM).
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from Baseline to Week 8
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Attain BCVA of 0.1 logMAR or better in the amblyopic eye
Time Frame: at Week 4, Week 8, Week 12, and Week 16.
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Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM).
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at Week 4, Week 8, Week 12, and Week 16.
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Change in stereoacuity or binocular video game relative to patching.
Time Frame: from Baseline to Week 4, Week 8, Week 12, and Week 16.
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Part A: Stereoacuity will be assessed at near using Randot Preschool Stereoacuity Test (Stereo Optical, Inc.). The test is performed using 3 stereotest booklets while wearing 3D glasses. In short, in each test booklet, the left-hand page shows two-dimensional black-and-white silhouettes of two sets (panels) of four test shapes. The right-hand page contains two sets of four random-dot patterns in different sequences that are on the left-hand page. In each set of random-dot patterns, one contains no test shape, while the remaining contains test shapes. The child must correctly identify at least two of the three test shapes at each disparity level. |
from Baseline to Week 4, Week 8, Week 12, and Week 16.
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Attain a 2-line or better improvement in BCVA in the amblyopic eye
Time Frame: at Week 4, Week 8, Week 12, and Week 16.
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Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM).
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at Week 4, Week 8, Week 12, and Week 16.
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Change in BCVA in the amblyopic eye
Time Frame: from Baseline to Week 4, Week 12, and Week 16.
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Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM).
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from Baseline to Week 4, Week 12, and Week 16.
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Frequency of treatment-emergent Adverse Events
Time Frame: from Baseline to week 16
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Part A and B: An adverse event (AE) is any untoward medical occurrence (e.g.
any unfavorable and unintended sign [including abnormal laboratory findings], symptom or disease) in a clinical study subject, user or other person, after providing written informed consent for participation in the study.
Therefore, an AE may or may not be temporally or causally associated with the use of the study device, i.e., videogame system (tablet, software, 3D glasses) or patch.
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from Baseline to week 16
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Time played as recorded in the diary
Time Frame: from Baseline to week 12
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Part A: To assess compliance with treatment
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from Baseline to week 12
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Time patched as recorded in the diary
Time Frame: from Baseline to week 16
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Part A: To assess compliance with treatment
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from Baseline to week 16
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Time played as recorded in the video game system
Time Frame: from Baseline to week 12
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Parts A and B: To assess compliance with treatment
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from Baseline to week 12
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Percentage of participants who complete at least 75% of prescribed game play
Time Frame: from Baseline to Week 12
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Parts A and B: To assess compliance with treatment
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from Baseline to Week 12
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Collaborators and Investigators
Sponsor
Investigators
- Study Director: Novartis Pharmaceuticals, Novartis Pharmaceuticals
Publications and helpful links
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- CDDO001F12201
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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