- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT05379764
VR Embodiment for Stress Evaluation in a Return to Work Simulation (VRSTEVAR)
A Randomized Controlled Single Blind Parallel Study, Evaluating Embodiment in a VR Scenario Designed to Elicit Stress in a Return to Work E-vironment.
Comparing the emotional effect of two different versions of one VR experience. The VR experience will simulate a typical return to work situation after an absence due to burnout.
The difference of the VR scenario is the point of view. In the first version, the 'standard' version, the user is looking at the VR experience from a neutral point of view, as if s/he was watching a 2D screen. In the second version, the 'embodiment' version, a VR features is added to have the user feeling incarnated in a digital human. This will enhance the feeling of being present in the virtual world and will enhance the emotional answer. The measured endpoint will be the evoked emotions, in particular stress.
Study Overview
Status
Conditions
Intervention / Treatment
Study Type
Enrollment (Anticipated)
Phase
- Not Applicable
Contacts and Locations
Study Contact
- Name: Arnaud Bosteels, MD
- Phone Number: + 32 02 221 97 62
- Email: abosteels@clstjean.be
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- working in the office building where the study will be conducted
Exclusion Criteria:
- neurologic disorder precluding the use of VR goggles (epilepsy, …),
- facial wounds precluding the use of VR goggles.
- a preliminary test evaluating the stress level will be conducted, DASS -21: stress levels above moderate is an exclusion criteria
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Double
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Embodiment group
This group this group will view the VR scenario being 'embodied' in the avatar who is experiencing the VR scenario.
This implies first persons perspective, agency over the avatar, multi-sensorial integration and co-location.
|
Embodiment of a real human in a virtual human (avatar) means that the real human feels incarnated in the avatar.
This happens when the real human sees the VRscenario from first person perspective, that the real human can make the avatar move (=agency over the avatar), multi-sensorial integration (=there is a link between the brain of the real human and the avatar.
Example, when the avatar sits on a chair, the real human will too and he feels that he is sitting on a chair.
Or when the avatar is moving the real human is doing the same movement (and of course the brain of the real human is aware of this movement)) and co-location (= avatar and real human have the sane posture).
|
|
Sham Comparator: observation group
This group will view the VR scenario from a third persons perspective , as an observer.
|
The person is looking at the VR scenario as if s/he was looking at a TV
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
measured stress level
Time Frame: this will be evaluated after the intervention and will take 15 min.
|
This is measured with a Visual Analogue Scale from 1-10 and with the DASS-21, subscale stress
|
this will be evaluated after the intervention and will take 15 min.
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
measured Emotional level
Time Frame: 15 min, before (baseline) and after the intervention
|
general emotional level, measured with the PANAS scale
|
15 min, before (baseline) and after the intervention
|
|
measured stress baseline
Time Frame: 15min, before the intervention
|
This is measured with a Visual Analogue Scale from 1-10 and with the DASS-21, subscale
|
15min, before the intervention
|
|
embodiment evaluation
Time Frame: 20 min after the intervention
|
measuring the level of embodiment experienced by the user
|
20 min after the intervention
|
|
plausibility illusion and place illusion
Time Frame: 20 min after intervention
|
Answering the question: is it possible that it happens and that it happens here?.
Assessed together with the level of embodiment, also with a questionnaire.
|
20 min after intervention
|
Collaborators and Investigators
Sponsor
Collaborators
Study record dates
Study Major Dates
Study Start (Anticipated)
Primary Completion (Anticipated)
Study Completion (Anticipated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- VRSTEVAR01
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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