- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT05778526
Social Virtual-reality on Enhancing Social Interaction Skills in Children With Attention-deficit/Hyperactivity Disorder
Effectiveness of Social Virtual-reality on Enhancing Social Interaction Skills in Children With Attention-deficit/Hyperactivity Disorder: a Three-arm Pilot Randomised Controlled Trial
Study Overview
Status
Intervention / Treatment
Detailed Description
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
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Hong Kong, Hong Kong
- Ka Po Wong
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- aged between 6 and 12 years
- ethnic Chinese
- residing in Hong Kong
- having received a diagnosis of ADHD by Child Assessment Service in Hong Kong or via private practice
- stable on pharmacological and/or psychological treatment for ADHD 8 weeks before baseline (determined by health care professionals on the basis of medication data and behavioural observation)
- no initiation or change of pharmacological treatment for ADHD during the intervention period
- the ability to read Chinese, and speak and listen to Cantonese by the child and by at least one of their parents or legal guardian
- willing to provide informed consent by both participants and one of their parents or legal guardian
Exclusion Criteria:
- comorbid autism
- mental retardation
- an estimated IQ lower than 85 (using the Wechsler Intelligence Scale for Children - Fourth Edition (Hong Kong) (WISC-IV(HK)))
- autism spectrum disorder (previously diagnosed by health care professionals)
- comorbid acute psychiatric disorder (previously diagnosed by health care professionals)
- with a severe physical disability (e.g., blindness, deafness) or learning disability (e.g., dyslexia).
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Health Services Research
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Double
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
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Experimental: Social VR Intervention
Social VR intervention is developed to enhance the social interaction skills of children.
The participants will wear a head-mounted display for the Social VR intervention.
Each session of the Social VR intervention lasts for a maximum of 20 minutes to ensure the participants focus on the intervention and prevent causing any physical effect.
The duration will be adjusted depending on the emotion of the participants during the intervention.
The Social VR intervention will mainly help the participant to enhance their social interaction skills and executive function.
The intervention contains three real-life virtual scenarios, including (1) classroom and playground, (2) MTR station and compartment, and (3) supermarket and restaurant.
One scenario will be adopted in each session.
The sequences of the scenarios used in each session will be the same for all participants.
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There are a total of 12 training sessions for 3 weeks (4 sessions per week).
Each session of the Social VR intervention lasts for a maximum of 20 minutes.
The intervention contains three real-life virtual scenarios, including (1) a classroom and playground, (2) an MTR station and compartment, and (3) a supermarket and restaurant.
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Active Comparator: Traditional social skills training
An experienced SEN teacher will teach the participants social interaction skills through tradidactic instructions and role-play activities.
Four modules will be covered in the 3-week training: (1) how to introduce yourself and basic social skills; (2) how to listen to others; (3) how to share with others; (4) learn to know how people feel and how to empathise.
These modules have been applied in many studies (Braswell & Bloomquist, 1991; Huang et al., 2015).
The content of this training will be as similar as possible to the Social VR training.
The training lasts 20 minutes which depends on the emotion of the participants.
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There are a total of 12 training sessions for 3 weeks (4 sessions per week).
Each session lasts for a maximum of 20 minutes.
Four modules will be covered in the 3-week training: (1) how to introduce yourself and basic social skills; (2) how to listen to others; (3) how to share with others; (4) learn to know how people feel and how to empathise.
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No Intervention: Waitlist control group
The participants in this group will receive no training and they can participate in the social VR training after the intervention period.
To ensure the consistency of the experiment, the participants are not allowed to initiate or change their pharmacological treatment during the 3-week intervention period.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Riggio Social Skills Inventory Assessment
Time Frame: 3 weeks post-intervention
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[Protocol-to-Publication Realignment Explanation]: In the initial protocol, trial feasibility (attendance/compliance) was registered as the primary focus. In the final published pilot RCT, to address the core therapeutic objective of this intervention, the evaluation was refined to focus on clinical efficacy. Therefore, this blinded clinical assessment of Social Skills was designated as a Primary Outcome to directly report behavioral improvements. This assessment uses the Riggio Social Skills Inventory to objectively evaluate participants' social interaction skills. The total score ranges from 10 to 40, where higher scores indicate better social interaction skills. The inventory consists of 10 items, each scored on a scale from 1 (Never) to 4 (Always). Scores for each item are summed to compute a total score, with higher total scores representing better outcomes in social skills. The inventory includes subscales that measure aspects of verbal and non-verbal communication. |
3 weeks post-intervention
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Social Skills Improvement System Rating Scales - Parent Version (SSIS-RS)
Time Frame: 3 weeks post-intervention
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[Protocol-to-Publication Realignment Explanation]: Outcome Level: Shifted from a feasibility framework in the protocol to a primary clinical outcome in the published paper to evaluate targeted efficacy. Scale Upgrade: The tool was upgraded from the older SSRS-P (as planned in the protocol) to its revised version, the SSIS-RS, which provides updated contemporary clinical norms for children with ADHD. This assessment evaluates participants' self-control, assertiveness, and initiative and cooperation. The SSIS-RS consists of 3 subscales with a total of 31 items. A 3-point Likert scale (1 = Never, 2 = Sometimes, 3 = Often) is used for scoring. The total score ranges from 31 to 93, where higher scores indicate better social skills. Scores for each subscale are summed, contributing to the total score. The SSIS-RS is a validated instrument commonly adopted in clinical trials of psychiatric and neurological disorders. |
3 weeks post-intervention
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Behaviour Rating Inventory of Executive Function
Time Frame: 3 weeks post-intervention
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To assess the executive functioning of participants using the Behavior Rating Inventory of Executive Function (BRIEF), which will be scored by the participants' guardians.
The subscales of inhibition (16 items) and emotional control (10 items) will be adopted in this study.
A 3-point Likert scale (1 = Never, 2 = Sometimes, 3 = Often) is used to score.
The total score ranges from 26 to 78, with higher scores indicating poor executive functions.
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3 weeks post-intervention
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Satisfaction of the Intervention
Time Frame: After the last session (after 3 weeks)
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Satisfaction with the intervention was measured using a 7-point Likert scale (1 = very dissatisfied, 7 = very satisfied) administered at the last session of the VR training group.
The total score ranges from 1 to 7, with higher scores indicating greater satisfaction.
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After the last session (after 3 weeks)
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Simulator Sickness Questionnaire
Time Frame: Assessments will be conducted at the end of each session of the VR intervention group (twelve sessions in total), with the total score reflecting cumulative discomfort experienced across all sessions.
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To measure the motion sickness or physical discomfort of participants in VR environment.
Nine items will be measured, including discomfort, fatigue, headache, eyestrain, sweating, nausea, difficulty concentrating, blurred vision and dizziness, with yes or no questions for each item.
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Assessments will be conducted at the end of each session of the VR intervention group (twelve sessions in total), with the total score reflecting cumulative discomfort experienced across all sessions.
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Acceptability and Compliance
Time Frame: After 3 weeks
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[Protocol-to-Publication Realignment Explanation]: This parameter was originally listed as a Primary Outcome in the feasibility protocol. In the final published pilot RCT, all feasibility targets were successfully achieved (sample size of 90 randomized, accounting for the anticipated 25%-30% attrition rate). For structural reporting in the peer-reviewed paper, it was repositioned under secondary/feasibility outcomes while clinical efficacy took priority as the primary measure. The attendance of the participants during the trainings will be recorded. To verify the validity of the findings, training non-adherence of the participants will be terminated which will be stated in the consent form. The absence of any training session will be considered as non-adherence. |
After 3 weeks
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Collaborators and Investigators
Investigators
- Principal Investigator: Jing Qin, PhD, School of Nursing, The Hong Kong Polytechnic University
Publications and helpful links
General Publications
- Wong KP, Zhang B, Lai CYY, Xie YJ, Li Y, Li C, Qin J. Empowering Social Growth Through Virtual Reality-Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial. JMIR Serious Games. 2024 Oct 28;12:e58963. doi: 10.2196/58963.
- Wong KP, Qin J. Effectiveness of Social Virtual Reality Training in Enhancing Social Interaction Skills in Children With Attention-Deficit/Hyperactivity Disorder: Protocol for a Three-Arm Pilot Randomized Controlled Trial. JMIR Res Protoc. 2023 Sep 18;12:e48208. doi: 10.2196/48208.
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- HSEARS20221221003
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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