Educational Efficacy of VR vs. Simulator in Emergency Medical Training

March 6, 2024 updated by: Sun Jung Myung, Seoul National University Hospital

Development, Application, and Educational Efficacy of Medical Education Program Using Virtual Reality Technology

It has not been revealed which is more effective: an education program using virtual reality technology or a simulation education program using Sim-man.

In this study, the participants are new doctors who graduated from medical school and started working as interns at hospitals. The participants were divided into two groups. One group received a training program using virtual reality technology, and the other group received simulation training using Sim-man. The investigators would like to compare the increase in confidence and satisfaction before and after training.

After the classes and surveys are completed for each group, the participants will be able to receive other educational methods if they wish.

Study Overview

Detailed Description

- The educational program was designed for participants to experience an emergency setting where a patient's oxygen saturation falls. The scenario starts with the decrease in the patient's oxygen saturation and the patient's condition could be changed according to the intern's management. The scenario includes various situations in which oxygen saturation could decrease, and the patient's condition changes depending on the expected responses of participants.

The scenario has been revised and supplemented through expert meetings.

  • Experience two types of cases: an easy case where the patient's condition improves just by connecting an oxygen line, and a difficult case where the patient's condition does not improve even after connecting an oxygen line.
  • A training program is prepared before the interns start work. The participants are divided into two groups (test group and control group). The test group wears an HMD (head-mounted display) and experiences both easy and difficult cases.
  • The control group participates in simulation training using Sim-man, and the scenarios are the same for the test group (easy cases and difficult cases).
  • Training on coping skills is provided through debriefing after VR and simulation.
  • After completing the assigned program, participants can take the program that was not assigned to them if they wish.
  • Both the test and control groups will fill out questionnaires before and after training to see changes in confidence and coping skills before and after training.

Study Type

Interventional

Enrollment (Estimated)

166

Phase

  • Not Applicable

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Child
  • Adult
  • Older Adult

Accepts Healthy Volunteers

Yes

Description

Inclusion Criteria:

  • the medical interns who participate in the education program for medical interns, who will work as interns at Seoul National University Hospital from March 2024
  • participants who agree to the purpose of the study and consent to participation

Exclusion Criteria:

  • who do not consent to participate in the study

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Other
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Test group
The test group wears an HMD (head-mounted display) and participates in a simulation program using VR. They experience both easy and difficult cases using VR. After the simulation session, a debriefing session will be provided.
Simulation program using VR or simulator that mimics patient's desaturation
Active Comparator: Control group

The control group participates in simulation training using Sim-man, and the scenarios are the same in both the control and the test groups (easy cases and difficult cases).

After the simulation session, a debriefing session will be provided.

Simulation program using VR or simulator that mimics patient's desaturation

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
performance in managing emergency situation
Time Frame: 1 week after education program
Objective Structured Clinical Examination for physician's performance in managing emergency situation
1 week after education program
self-rated confidence for managing emergency situation
Time Frame: 1 hour after education program
self-rated confidence survey (10-Likert scale) for managing emergency situation: "I am confident in managing desaturation patients" 1: strongly disagree, 10: strongly agree
1 hour after education program
self-rated confidence for managing emergency situation
Time Frame: 6 months after starting intern training
self-rated confidence survey (10-Likert scale) for managing emergency situation: "I am confident in managing desaturation patients" 1: strongly disagree, 10: strongly agree
6 months after starting intern training

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
usability of Virtual Reality simulation program using User Experience Questionnaire Short
Time Frame: 1hour after education program
usability survey of Virtual Reality simulation program using User Experience Questionnaire Short (7-Likert Scale: 1= negative, 7= positive)
1hour after education program
usability of Virtual Reality simulation program using Simulator Sickness Questionnaire
Time Frame: 1hour after education program
usability survey of Virtual Reality simulation program using Simulator Sickness Questionnaire (0:none, 1: slight, 2:moderate, 3:severe)
1hour after education program
usability of Virtual Reality simulation program using System Usability Scale
Time Frame: 1hour after education program
usability survey of Virtual Reality simulation program using System Usability Scale (5-Likert Scale: 1=strongly disagree, 5=strongly agree)
1hour after education program

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Estimated)

April 13, 2024

Primary Completion (Estimated)

February 28, 2025

Study Completion (Estimated)

December 31, 2025

Study Registration Dates

First Submitted

February 13, 2024

First Submitted That Met QC Criteria

February 28, 2024

First Posted (Actual)

March 6, 2024

Study Record Updates

Last Update Posted (Actual)

March 8, 2024

Last Update Submitted That Met QC Criteria

March 6, 2024

Last Verified

March 1, 2024

More Information

Terms related to this study

Other Study ID Numbers

  • E-2402

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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