- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06647693
Do Motor Synchrony Games Improve Self Regulation? (MSG)
Study Overview
Status
Conditions
Intervention / Treatment
Detailed Description
Self-regulation (SR) skills in early childhood predict later academic achievement and protect against developing internalizing and externalizing problems such as depressive symptoms or aggressive behavior (McClelland et al., 2019; Robson et al., 2020). One way to target SR skills is to use a program that involves motor synchrony games (e.g., musical freeze) (Gibb et al., 2021; McClelland et al., 2019; Zelazo et al., 2018). This study seeks to implement a similar motor synchrony games protocol in mixed ability groups to target SR. The investigators plan to use a multiple baseline design, a type of single case experimental design, to characterize the growth for individual participants.
The specific aims are as follows:
Aim 1: To determine if targeted motor synchrony games can achieve an increase in SR.
Aim 2: To examine how individual participants, including those with and without disabilities, respond to the protocol.
(Protocol modified in October:) Aim 3: Determine if hurricane Helene impacted the self-regulation of participants
Schedule: During the study, participants will begin baseline procedures twice a week for (approximately) 6, 9, 12 sessions (12 session group must have 3 sessions post-hurricane Helene). Afterwards, the participants will start the intervention. During baseline and intervention, the investigators measure their completion of a progressively more challenging stop and go task and imitations as the repeated measure. This procedure reflects a multiple baseline design.
As an exploratory analysis, all enrolled participants will complete assessments at 5 times: initial time point, before starting intervention, after hurricane Helene, after intervention procedures complete, and 2 months follow-up. (Post-hurricane data point was added due to the ~3 week shut down that disrupted the study in October. Parents could opt-out of these specific procedures.)
Intervention procedures: In the intervention period, participants will join the investigators in intervention sessions that last approximately 20-25 minutes and will involve rhythm and motor games or activities. All games are designed to have aspects of synchronous movement but should be fun and developmentally appropriate.
Following completion of the intervention, the investigators will graph the results for visual inspection of the stop and go and imitation data. The investigators also will calculate Tau-U statistics (including correcting for baseline trend).
The investigators plan to use the other assessment measures in two ways: the investigators will use an ANOVA to determine if there were significant differences between assessment time points. The investigators also will use a regression to account for the actual time that has passed.
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
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North Carolina
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Boone, North Carolina, United States, 28607
- Appalachian State University
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Enrolled in the preschool classroom
- Express at least one word
- Runs independently
Exclusion Criteria:
- Known motor disorder
- Parents report the child cannot hear spoken language
- Parents report the child cannot see person gesturing 10 feet away
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Sequential Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: First cohort
These participants begin the intervention after 6 sessions
|
The motor synchrony games (MSG) intervention uses fun but progressively more challenging gross motor and imitation games to promote behavioral self-regulation.
Primary activities include: songs and fingerplays, stop and go games, and imitation games.
These games get progressively more challenging over time by varying signal/modality.
For example, going from a verbal and gestural paired "stop" and "go" signal to only a gestural stop signal.
A fidelity checklist is used to ensure the intervention is appropriately used with the following criteria (uses >10 imitation trials, >10 Stop & Go games, >3 trials/min on average with >5 trials/min preferred, use of progressive challenge, opportunities for Child Choice, environmental arrangement, and therapeutic strategies such as modeling).
|
|
Experimental: Second cohort
These participants enter the intervention after 9 baseline sessions
|
The motor synchrony games (MSG) intervention uses fun but progressively more challenging gross motor and imitation games to promote behavioral self-regulation.
Primary activities include: songs and fingerplays, stop and go games, and imitation games.
These games get progressively more challenging over time by varying signal/modality.
For example, going from a verbal and gestural paired "stop" and "go" signal to only a gestural stop signal.
A fidelity checklist is used to ensure the intervention is appropriately used with the following criteria (uses >10 imitation trials, >10 Stop & Go games, >3 trials/min on average with >5 trials/min preferred, use of progressive challenge, opportunities for Child Choice, environmental arrangement, and therapeutic strategies such as modeling).
|
|
Experimental: Third cohort
These participants enter the intervention after 12 baseline sessions (and 3 sessions post-hurricane Helene)
|
The motor synchrony games (MSG) intervention uses fun but progressively more challenging gross motor and imitation games to promote behavioral self-regulation.
Primary activities include: songs and fingerplays, stop and go games, and imitation games.
These games get progressively more challenging over time by varying signal/modality.
For example, going from a verbal and gestural paired "stop" and "go" signal to only a gestural stop signal.
A fidelity checklist is used to ensure the intervention is appropriately used with the following criteria (uses >10 imitation trials, >10 Stop & Go games, >3 trials/min on average with >5 trials/min preferred, use of progressive challenge, opportunities for Child Choice, environmental arrangement, and therapeutic strategies such as modeling).
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Stop and Go Sequence
Time Frame: Twice weekly for approximately 12 weeks
|
Participants are asked to "stop" and then "go" in progressively more challenging ways.
The purpose is to measure self-regulation (specifically the inhibition executive function ability)
|
Twice weekly for approximately 12 weeks
|
|
NIH Toolbox
Time Frame: Implemented 5 times - initial evaluation, before beginning intervention (~6, 9, or 12 sessions), post-hurricane Helene, approximately 12 weeks after initial evaluation, approximately 2 month follow-up)
|
Card Sort & Picture Vocabulary.
The purpose is to measure behavioral self-regulation / executive function (Card Sort) and also language (Picture Vocabulary)
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Implemented 5 times - initial evaluation, before beginning intervention (~6, 9, or 12 sessions), post-hurricane Helene, approximately 12 weeks after initial evaluation, approximately 2 month follow-up)
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Head, Toes, Knees, Shoulders - Revised
Time Frame: Implemented 5 times - initial evaluation, before beginning intervention (~6, 9, or 12 sessions), post-hurricane Helene, approximately 12 weeks after initial evaluation, approximately 2 month follow-up)
|
HTKS-R (Gonzales, 2021).
The purpose is to measure behavioral self-regulation.
|
Implemented 5 times - initial evaluation, before beginning intervention (~6, 9, or 12 sessions), post-hurricane Helene, approximately 12 weeks after initial evaluation, approximately 2 month follow-up)
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Imitation Score
Time Frame: Twice weekly for approximately 12 weeks
|
Three trials of imitation.
Scored as 2 - immediate and correct imitation, 1 - partial or delayed imitation, 0 - no imitation (for ~2 seconds).
The purpose is to measure imitation/synchrony.
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Twice weekly for approximately 12 weeks
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Patient reported outcome measures
Time Frame: Twice weekly for approximately 12 weeks
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Participants are asked each time if the intervention or baseline session was "fun," "not fun," "ok," or "sad".
The purpose is to measure how the participants felt about the intervention and/or screen for unexpected results (e.g., all participants suddenly saying "sad" after a session)
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Twice weekly for approximately 12 weeks
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BRIEF-P
Time Frame: Initial and about 12 weeks after (twice)
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Classroom teachers will complete the BRIEF-P.
The purpose is to triangulate measurements of behavioral self-regulation / executive function
|
Initial and about 12 weeks after (twice)
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Stop latency
Time Frame: The investigators had initially planned four times (initial, after baseline, about 12 weeks after, and the two 2 month follow up), but due to mat availability, the investigators are only going to complete this outcome measure twice
|
Using the Zeno Walkway system, the investigators will measure the latency in the participant's stops between when participants hear a beep signal and when participants stop
|
The investigators had initially planned four times (initial, after baseline, about 12 weeks after, and the two 2 month follow up), but due to mat availability, the investigators are only going to complete this outcome measure twice
|
Collaborators and Investigators
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Estimated)
Study Completion (Estimated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
- HS-24-110
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
IPD Sharing Time Frame
IPD Sharing Access Criteria
IPD Sharing Supporting Information Type
- STUDY_PROTOCOL
- SAP
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
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