- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06696885
Mobile Applications for Exercise Adherence and Hand Function in Chronic Stroke.
November 18, 2024 updated by: Riphah International University
Combined Effects of Mobile Based Video Games and Face to Face Exercise Program on Exercise Adherence and Hand Function in Chronic Stroke.
Stroke is a clinically defined syndrome characterized by an acute, focal neurological deficit due to vascular damage in the central nervous system.
It is the second leading cause of death and disability globally.
Stroke is not a singular disease but results from a variety of risk factors, disease processes, and mechanisms.
Following a stroke, upper limb (UL) dysfunction affects 40-50% of individuals in the chronic phase, significantly impacting their ability to perform daily tasks.
The latest trend in therapy involves the use of mobile video games within rehabilitation programs.
These applications leverage the multi-touch interface of mobile devices to provide accurate monitoring of a patient's health status.
Many of these mobile games are specifically designed to offer therapeutic tools that enhance dexterity and improve adherence to exercise routines.
Study Overview
Status
Recruiting
Conditions
Intervention / Treatment
Detailed Description
A Randomized Clinical Trail (RCT) design will be employed, conducted at Johar Pain Relief center over 10 months following the synopsis approval.
The anticipated sample size, accounting for a 20% attrition rate will be 32 participants in each of the study groups.
Group A will recieve mobile based video games along with task based therapy for exercise adherence and hand function while Group B will recieve conventional physical therapy.
The sampling technique will be non probability convenience sampling with inclusion criteria of including chronic stroke patients aged between 30 to 75 years, both male and female genders are included in the study.
The data collection tools include National Institute of Health Stroke Scale (NIHSS) , Fugl Meyer Assessment -UE (FM-UE) , Game User Experience Satisfaction Scale (GUESS) , Exercise Adherence Rating Scale (Ears) and Box and Block test was applied.
The analysis will be conducted using SPSS for windows software version 25.
Training session will last for 6 weeks which will be conducted 6 days a week.
Mobile based video games and task based training will focus on exercise adherence and hand function, mainly focusing on hand dexterity.
Study Type
Interventional
Enrollment (Estimated)
32
Phase
- Not Applicable
Contacts and Locations
This section provides the contact details for those conducting the study, and information on where this study is being conducted.
Study Contact
- Name: Maira Sohail, MS- NMPT
- Phone Number: +923244009200
- Email: mairasohail01@gmail.com
Study Locations
-
-
Punjab
-
Lahore, Punjab, Pakistan, 54770
- Recruiting
- Riphah International University
-
Contact:
- Binash Afzal, PhD
- Phone Number: +923434539092
- Email: binash.afzal@riphah.edu.pk
-
-
Participation Criteria
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
No
Description
Inclusion Criteria:
- Male and female patients age 30 to 75 years were included.
- Chronic stroke patients ranging from 6 months to 2 years (41).
- Participants having a stroke severity score > 6 on National Institute of Health Stroke Scale (NIHSS) (42).
- Modified Ashworth scale score ≤ 3 of the affected upper extremity (44).
- Montreal Cognitive Assessment (MoCA) score ≥ 26 (45).
- Patients who are able to sit without support.
- No contractures of the affected wrist and fingers.
Exclusion Criteria:
- Participants who show the symptoms of global or receptive aphasia.
- Participants who have medical problems or co-morbidities that interdict their participation in the study (such as shoulder pain in the paretic limb).
- Patients with severe apraxia, somatosensory problems.
- Severe spasticity of the affected wrist and finger flexors.
Study Plan
This section provides details of the study plan, including how the study is designed and what the study is measuring.
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Group A
Group A received mobile based video games along with task based training.
|
The experimental group received a mobile-based applications for 20 minutes and tasks-based training for 20 minutes per day (a total of 40 minutes), 6 days a week for 17 weeks.
The time between each game was divided accordingly to work on improving hand function.
The games and tasks were divided into three broad categories, Easy, Moderate, Difficult.
Each category is applied for 6 weeks
|
|
No Intervention: Group B
Group B received conventional physical therapy plan.
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
• Fugl Meyer Assessment -UE (FM-UE)
Time Frame: 6 weeks
|
FMA(UE) is a assessment tool for upper extremity which is divided into 5 domains (motor, sensory, balance, range of motion, and pain)
|
6 weeks
|
|
Game User Experience Satisfaction Scale (GUESS)
Time Frame: 6 weeks
|
GUESS evaluates patient satisfaction of video-games following their participation in the gamified intervention.
The GUESS consists of 55 items with 9 subscales.
The subscales include usability/playability, narratives, play engrossment, enjoyment, creative freedom, audio aesthetics, personal gratification, social connectivity and visual aesthetics.
|
6 weeks
|
|
Exercise Adherence Rating Scale (EARS)
Time Frame: 6 weeks
|
EARS is a tool designed to assess an individual's commitment to a prescribed exercise program.
|
6 weeks
|
|
Box and Block Test (BBT)
Time Frame: 6 weeks
|
Box and Block Test (BBT) measures manual dexterity by counting how many blocks a participant can transfer between compartments in 60 seconds
|
6 weeks
|
Collaborators and Investigators
This is where you will find people and organizations involved with this study.
Sponsor
Investigators
- Principal Investigator: Binish Afzal, MS-NMPT, Riphah International University
Publications and helpful links
The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.
Study record dates
These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.
Study Major Dates
Study Start (Actual)
January 12, 2023
Primary Completion (Estimated)
November 1, 2024
Study Completion (Estimated)
November 1, 2024
Study Registration Dates
First Submitted
November 18, 2024
First Submitted That Met QC Criteria
November 18, 2024
First Posted (Estimated)
November 20, 2024
Study Record Updates
Last Update Posted (Estimated)
November 20, 2024
Last Update Submitted That Met QC Criteria
November 18, 2024
Last Verified
November 1, 2024
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- REC/RCR & AHS/24/0205
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
NO
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
No
Studies a U.S. FDA-regulated device product
No
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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