- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT07053540
- Original Trial
Impact of Video Games and Activities on Videolaryngoscopy Success
Investigation of the Impact of Video Games and Various Activities on the Success of Videolaryngoscopy
Study Overview
Status
Detailed Description
Research will include fourth-year students who are volunteering and have no prior endotracheal intubation experience, during the 2025-2026 academic year at Tokat Gaziosmanpaşa University Faculty of Medicine's Department of Anesthesiology. Students with previous clinical airway management experience-such as videolaryngoscopy (VL) or direct laryngoscopy intubation-will be excluded, particularly those unable to utilize VL due to motor impairments (e.g., neuromuscular disorders) or recent hand surgeries. Students will be enrolled after receiving information about the study and providing informed consent.
Prior to participation, all students will receive theoretical training on airway management and videolaryngoscopy-assisted intubation. Following the theoretical instruction, practical skills training will be conducted on mannequins using videolaryngoscopy for intubation. Students who agree to participate will then perform an intubation attempt on a standard airway management mannequin using videolaryngoscopy. Data collected will include demographic characteristics, habits such as video gaming, sports activities, participation in board games like chess, Rubik's Cube, three-dimensional puzzles, and hobbies such as arts and crafts or playing musical instruments. Additionally, parameters such as intubation success (successful/unsuccessful), intubation duration (in seconds), glottic visualization scores (Cormack-Lehane classification and POGO score), and the durations of two specific phases of intubation (glottic visualization time and endotracheal tube passage time) will be recorded.
The study aims to investigate the influence of video game playing habits and certain activities on videolaryngoscopic intubation performance. Glottic visualization will be assessed using the Cormack-Lehane grading system, where Grade I indicates full visualization of the glottis, Grade IIa signifies partial visibility, Grade IIb corresponds to only arytenoid cartilages being visible, Grade III indicates only the epiglottis is seen, and Grade IV denotes no visible glottic structures. The POGO (Percentage of Glottic Opening) score provides a quantitative measure of the proportion of the glottic opening visible during intubation, expressed as a percentage. A POGO score of 100% indicates complete visualization of the glottic opening (from anterior commissure to posterior arytenoids), while a score of 0% indicates no glottic structures are visible (only the epiglottis can be seen). A score of 50% reflects that half of the glottic opening is visible.
The total intubation time is defined as the interval from the beginning of the procedure-placing the laryngoscope blade into the mouth-to the successful placement and confirmation of the endotracheal tube within the trachea. The glottic visualization time refers to the duration from insertion of the laryngoscope into the mouth until the initial clear view of the glottis is obtained. The endotracheal tube passage time is measured from the moment the glottic structures are visualized until the tube passes through the vocal cords into the trachea.
Study Type
Enrollment (Estimated)
Contacts and Locations
Study Locations
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ABD veya Kanada'daysanız lütfen seçin...
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Tokat, ABD veya Kanada'daysanız lütfen seçin..., Turkey, 60100
- Tokat Gaziosmanpasa University
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
Accepts Healthy Volunteers
Sampling Method
Study Population
Description
Inclusion Criteria:
- Fourth-year medical students undergoing anesthesiology internship
- Those with no previous experience of endotracheal intubation
Exclusion Criteria:
- Those with previous endotracheal intubation experience
- Those with neuromuscular diseases that impair motor function
- Those who have recently undergone hand surgery
- Those who decline to accept the study.
Study Plan
How is the study designed?
Design Details
Cohorts and Interventions
Group / Cohort |
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Those who regularly play video games or do some sports activities
Video games and certain athletic activities are tasks that require active hand-eye coordination and the ability to think three-dimensionally.
It is suggested that activities such as videolaryngoscopy, which depend on hand-eye coordination, motor skills, visual attention, and spatial awareness, may be influenced by experiences gained through video gaming and similar activities.
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Those who do not play video games or do certain sports activities
Activities such as playing video games or engaging in certain sports that require hand-eye coordination and three-dimensional thinking are not regularly performed by some individuals.
It is hypothesized that activities involving hand-eye coordination, motor skills, visual attention, and spatial awareness-such as video gaming or specific physical activities-may positively influence these skills in tasks like videolaryngoscopy and other procedures demanding similar competencies.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
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Intubation duration
Time Frame: On the day of the manikin-based training session (Baseline, Day 0)
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Intubation duration refers to the period elapsed from the initiation of the procedure, marked by the insertion of the laryngoscope blade into the mouth, to the successful completion of intubation, which is defined as the passage of the endotracheal tube through the vocal cords and its proper placement and verification.
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On the day of the manikin-based training session (Baseline, Day 0)
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
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Glottic visualization score
Time Frame: On the day of the manikin-based training session (Baseline, Day 0)
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Glottic visualization during laryngoscopy is quantitatively assessed using the Percentage of Glottic Opening (POGO) score.
The POGO score provides an objective measure of the visualized portion of the glottic opening during tracheal intubation.
It is expressed as a percentage ranging from 0% to 100%, where 100% indicates full visualization of the glottis-from the anterior commissure to the interarytenoid notch, and 0% denotes that no part of the glottis is visible, with only the epiglottis being seen.
Higher POGO scores reflect better glottic visualization.
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On the day of the manikin-based training session (Baseline, Day 0)
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Intubation success with videolaryngoscopy
Time Frame: On the day of the manikin-based training session (Baseline, Day 0)
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Participant's success or failure in intubation of the manikin using videolaryngoscopy.
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On the day of the manikin-based training session (Baseline, Day 0)
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Time to visualize the glottis
Time Frame: On the day of the manikin-based training session (Baseline, Day 0)
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The visualization time of the glottis is the time between the introduction of the laryngoscope blade into the mouth and the moment the glottis is clearly seen for the first time.
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On the day of the manikin-based training session (Baseline, Day 0)
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The transit time of the endotracheal tube
Time Frame: On the day of the manikin-based training session (Baseline, Day 0)
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The tracheal intubation duration refers to the elapsed time from the moment the glottic structures are visualized until the successful placement of the endotracheal tube through the vocal cords into the trachea.
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On the day of the manikin-based training session (Baseline, Day 0)
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Collaborators and Investigators
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Estimated)
Study Completion (Estimated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Estimated)
Study Record Updates
Last Update Posted (Estimated)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Other Study ID Numbers
- 25-MOBAEK-214
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
IPD Sharing Time Frame
IPD Sharing Access Criteria
IPD Sharing Supporting Information Type
- STUDY_PROTOCOL
- SAP
- ICF
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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