- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT07297628
Teaching Caring Through '1 Concept-1 Minute
The Effect of the '1 Concept-1 Minute' Game on the Perception of Caring in Teaching Care: A Randomized Controlled Study
Study Overview
Status
Conditions
Intervention / Treatment
Detailed Description
Knowledge and practice training is a fundamental component of healthcare courses. In this context, instructors are expected to foster professional thinking skills that support learning and exploration among students, provide opportunities to apply acquired knowledge, and equip them with the knowledge, skills, and attitudes necessary to manage various clinical situations. Within nursing programs, the Health Assessment course is a compulsory subject that focuses on collecting health data from patients to identify potential health problems. Therefore, in addition to learning normal and abnormal health conditions, students must also adequately understand prerequisite topics such as care and treatment in order to perform health assessments correctly.
Clinical education is a critical component of nursing training, integrating theoretical knowledge with practical skills. However, previous studies have highlighted various factors that negatively affect the acquisition of clinical competencies. These include limited clinical placement opportunities despite increasing student numbers, a shortage of nursing educators, student stress, insufficient integration of theory and practice, and the resulting anxiety and frustration.
Effective strategies are required to address the global nursing shortage, prevent academic underperformance, and enhance professional competence. Recent research has shown that gamification and serious games have the potential to improve the quality of healthcare professional education. Integrating game-based learning strategies can increase motivation and engagement. However, the exact impact of such approaches on nursing students remains unclear. This highlights the importance of the current study and the need for further research.
In this context, our study aims to identify, evaluate, and summarize the effectiveness of game-based approaches in nursing education in terms of student learning outcomes and perceptions. Although game-based learning plays a significant role in increasing motivation and engagement, the lack of a unified theory of gamification means that this research is not based on a specific theoretical framework. However, the Self-Determination Theory (SDT) is acknowledged to play a critical role in game design and gamified learning experiences.
A review of the literature reveals a limited number of studies focusing on the use of short, effective, and student-centered methods for teaching care concepts in nursing education. The aim of this study is to examine the effect of the "1 Concept-1 Minute" game on nursing students' understanding of care concepts and their learning motivation.
Study Type
Enrollment (Estimated)
Phase
- Not Applicable
Contacts and Locations
Study Contact
- Name: Emine KOL, professor
- Phone Number: +90 505 539 47 29
- Email: ekol@akdeniz.edu.tr
Study Locations
-
-
Antalya
-
Antalya, Antalya, Turkey (Türkiye), 07070
- Akdeniz University Faculty of Nursing
-
Contact:
- Akdeniz University Faculty of Nursing Dean's Private Secretary
- Phone Number: (0242) 226 13 58
- Email: hemsirelikfakultesi@akdeniz.edu.tr
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Willing to continue their education throughout the study period, Voluntarily agreeing to participate in the study and signing the informed consent form,
Exclusion Criteria:
- Having previously participated in a similar game-based learning or "1 Concept 1 Minute" training, Having health conditions or other reasons preventing attendance during the study period, Students unwilling to continue participation or who do not provide informed consent.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Supportive Care
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
No Intervention: Control Group
Participants in the control group will receive traditional lecture-based instruction on nursing care behaviors, without the use of any game-based or interactive strategies.
|
|
|
Experimental: Experimental Arm
In this group, the "1 Concept-1 Minute" game-based learning method will be applied at the end of the "Care Behaviors" course over a period of two weeks, totaling 4 hours.
At the end of each session, students will randomly select a care-related concept covered in the course and explain it to their classmates within one minute.
This intervention is designed to promote active participation, strengthen the understanding of nursing care concepts, and enhance student motivation through a fun and interactive educational approach.
|
This intervention is a game-based learning activity titled "1 Concept-1 Minute," designed for nursing students.
At the end of each class session, students randomly select one care-related concept and are given one minute to explain it to their peers.
The activity will be implemented over two weeks, with two sessions lasting two hours each (total 4 hours).
The goal of the intervention is to reinforce students' understanding of care-related concepts, enhance their communication skills, and increase motivation through active learning.
Other Names:
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Care Behavior Scale-30 Score
Time Frame: Measured immediately after the 2-week intervention period (4 hours total)
|
The Care Behavior Scale-30, a validated instrument assessing nursing care perceptions and behaviors, will be used to evaluate changes in participants' nursing care attitudes and behaviors before and after the intervention.
The scale consists of 30 items scored on a 6-point Likert scale, with total scores ranging from 30 to 180.
Higher scores indicate better care behavior.
|
Measured immediately after the 2-week intervention period (4 hours total)
|
Collaborators and Investigators
Sponsor
Study record dates
Study Major Dates
Study Start (Estimated)
Primary Completion (Estimated)
Study Completion (Estimated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Other Study ID Numbers
- MUS-HEM-CO-04
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
Clinical Trials on Student
-
Medipol UniversityRecruitingStudent | Student Education | Student EngagementTurkey
-
Saavsus, Inc.Oregon Research InstituteRecruitingTeacher Self-efficacy for Teaching PE | Teacher PE Instruction | Student PE Enjoyment | Student Physical Activity | Student PE SatisfactionUnited States
-
Ahmet KoçyiğitCompleted
-
Uludag UniversityThe Scientific and Technological Research Council of TurkeyEnrolling by invitationPhysical Activity | Exercise | Gamification | University Student | College StudentTurkey (Türkiye)
-
Fenerbahce UniversityNot yet recruitingHealthy | StudentTurkey (Türkiye)
-
Muş Alparlan UniversityCompleted
-
Ege UniversityCompleted
-
Université de Reims Champagne-ArdenneCompleted
-
Oregon Center for Applied Science, Inc.Completed
-
Region StockholmKarolinska InstitutetRecruitingSystematic Evaluation of Psychotherapy Training: Supervision, Student Learning, and Patient OutcomesStudent EducationSweden
Clinical Trials on 1 Concept-1 Minute Game-Based Learning Method
-
Yuzuncu Yıl UniversityUniversity of GaziantepCompletedEducation | Surgical Site InfectionsTurkey
-
Massachusetts Eye and Ear InfirmaryCompleted
-
Inonu UniversityCompleted
-
IGLESIAS Juan FernandoClinical Trials Unit University of BernRecruitingST Elevation Myocardial InfarctionSwitzerland
-
Fred Hutchinson Cancer CenterActive, not recruitingMyasthenia Gravis | Neuromyelitis Optica | Autoimmune Disease | Chronic Inflammatory Demyelinating Polyneuropathy | Lambert Eaton Myasthenic Syndrome | Cerebellar Degeneration | Stiff Person Syndrome | Opsoclonus Myoclonus Syndrome | Neurologic Autoimmune Disease | Autologous Transplant Autoimmune | Multiple... and other conditionsUnited States
-
Canadian Network for Observational Drug Effect...Canadian Institutes of Health Research (CIHR); Drug Safety and Effectiveness...Completed