- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT07447310
Comparing 360-degree VR Video of Local vs Overseas Environment on Psychological Health
The Use Of 360-Degree VR Video For The Psychological Health Of Medical Students: Comparison Of Effectiveness Between Local And Overseas Environments
Medical students frequently experience high levels of stress, anxiety, and depression due to intense academic pressures. While spending time outdoors in nature is a proven way to reduce these negative feelings, students rarely have the time to do so. This study aims to find out if using a 360-degree Virtual Reality (VR) headset to experience immersive nature environments can provide similar relaxing benefits.
The main question this study attempts to answer is whether the type of nature environment matters: Does watching a familiar, local Malaysian nature scene reduce stress more or less effectively than watching a novel, overseas nature scene?
The researchers hypothesize that a brief, 15-minute exposure to either 360-degree VR nature environment will successfully reduce short-term feelings of stress, anxiety, and depression. Furthermore, they hypothesize that there will be a measurable difference in the psychological benefits between the local and overseas environments, driven by either the comfort of familiarity (local) or the distraction of escapism (overseas).
Study Overview
Status
Conditions
Intervention / Treatment
Detailed Description
Background and Rationale:
Accessible, non-pharmacological interventions are increasingly necessary to support the mental wellness of university cohorts facing high academic strain. While the restorative effects of natural environments on human psychology are well-documented, physical access to such spaces is often limited in urban academic settings. 360-degree Virtual Reality (VR) offers a highly immersive, scalable alternative. By simulating spatial presence, VR can trigger physiological and psychological relaxation responses similar to actual nature exposure. However, a gap remains in the literature regarding the semantic content of the VR exposure. Specifically, it is unclear whether the therapeutic efficacy of VR nature exposure is heavily influenced by environmental familiarity (which may foster psychological safety and place attachment) versus environmental novelty (which may promote greater cognitive distraction and escapism).
Study Design and Randomization:
This protocol utilizes a randomized, parallel-group behavioral trial design. To ensure group equivalence and minimize gender as a potential confounding variable in psychological stress reporting, a custom-developed Python script will be utilized to execute stratified randomization. This algorithm ensures a strict 1:1 allocation ratio into either the active local environment arm or the active overseas environment arm, while maintaining a perfectly balanced male-to-female ratio within each experimental group.
Intervention Delivery and Statistical Plan:
Participants undergo a structured behavioral intervention consisting of immersive 360-degree VR video viewing via a head-mounted display. The protocol requires two identical exposure sessions, separated by a strict two-week interval to evaluate repeated-dose efficacy and short-term trajectory. All self-reported psychological and well-being metrics are collected at baseline, immediately post-initial exposure, and immediately post-secondary exposure. Data will be evaluated utilizing a repeated-measures analysis of variance (ANOVA). This statistical approach is specifically chosen to assess two primary effects: the main effect of time (evaluating the overall impact of the VR intervention across all participants throughout the two-week study period) and the interaction effect of time and group (determining if there is a statistically significant divergence in the trajectory of symptom reduction between the local and overseas experimental arms).
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
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Selangor
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Cheras, Selangor, Malaysia, 56000
- Psychiatry Department, Hospital Canselor Tuanku Muhriz UKM
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Academic Status: Actively enrolled as a fourth-year or fifth-year undergraduate medical student at Universiti Kebangsaan Malaysia (UKM).
- Age: 18 years of age or older (necessary for providing legal informed consent).
- Sensory Ability: Normal or corrected-to-normal vision and hearing (the participant can wear contact lenses or glasses that comfortably fit inside the VR headset).
- Availability: Willing and able to commit to the full 2-week study timeline, including both the baseline and follow-up VR sessions.
Exclusion Criteria:
- VR Safety (Neurological): Personal history of epilepsy, seizure disorders, or frequent migraines, as VR screens can occasionally trigger these conditions.
- VR Safety (Vestibular): History of severe motion sickness, vertigo, or inner ear disorders.
- Confounding Medical Factors: Currently receiving active, formal psychiatric treatment or taking prescribed psychoactive medications (such as antidepressants or anxiolytics).
- Physical Limitations: Severe visual or auditory impairments that would prevent full immersion in the visual and auditory elements of the VR environment.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Supportive Care
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Local VR Group
Participants assigned to this group will exclusively view the local 360-degree VR environment.
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Participants undergo a 15-minute viewing of a 360-degree local environment video via a VR headset.
This session is repeated once, exactly two weeks after the initial session.
Other Names:
|
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Active Comparator: Overseas VR Group
Participants assigned to this group will exclusively view the overseas 360-degree VR environment.
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Participants undergo a 15-minute viewing of a 360-degree overseas environment video via a VR headset.
This session is repeated once, exactly two weeks after the initial session.
Other Names:
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in Depression, Anxiety, and Stress Severity (DASS-21)
Time Frame: Baseline (T0 - immediately before the first 15-minute intervention), Day 0 (T1 - immediately after the first intervention), and Week 2 (T2 - immediately after the second intervention).
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Evaluated using the Depression, Anxiety and Stress Scale-21 Items (DASS-21).
This 21-item self-report questionnaire measures the core symptoms of depression, anxiety, and stress across three 7-item subscales.
Items are rated on a 4-point Likert scale.
Raw subscale scores are summed and multiplied by two to calculate final subscale scores.
Higher scores indicate a greater severity of negative emotional symptoms.
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Baseline (T0 - immediately before the first 15-minute intervention), Day 0 (T1 - immediately after the first intervention), and Week 2 (T2 - immediately after the second intervention).
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Change in Subjective Psychological Well-Being (WHO-5)
Time Frame: Baseline (T0 - immediately before the first 15-minute intervention), Day 0 (T1 - immediately after the first intervention), and Week 2 (T2 - immediately after the second intervention).
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Evaluated using the WHO-5 Well-Being Index.
This 5-item self-report questionnaire measures subjective psychological well-being.
Items are rated on a 6-point scale from 0 ("At no time") to 5 ("All of the time").
The raw score (ranging from 0 to 25) is multiplied by 4 to convert it to a percentage scale from 0 to 100.
Higher scores reflect better subjective well-being.
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Baseline (T0 - immediately before the first 15-minute intervention), Day 0 (T1 - immediately after the first intervention), and Week 2 (T2 - immediately after the second intervention).
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Collaborators and Investigators
Publications and helpful links
General Publications
- Anderson AP, Mayer MD, Fellows AM, Cowan DR, Hegel MT, Buckey JC. Relaxation with Immersive Natural Scenes Presented Using Virtual Reality. Aerosp Med Hum Perform. 2017 Jun 1;88(6):520-526. doi: 10.3357/AMHP.4747.2017.
- Dahlin M, Joneborg N, Runeson B. Stress and depression among medical students: a cross-sectional study. Med Educ. 2005 Jun;39(6):594-604. doi: 10.1111/j.1365-2929.2005.02176.x.
- Annerstedt M, Jonsson P, Wallergard M, Johansson G, Karlson B, Grahn P, Hansen AM, Wahrborg P. Inducing physiological stress recovery with sounds of nature in a virtual reality forest--results from a pilot study. Physiol Behav. 2013 Jun 13;118:240-50. doi: 10.1016/j.physbeh.2013.05.023. Epub 2013 May 18.
- Martin JL, Saredakis D, Hutchinson AD, Crawford GB, Loetscher T. Virtual Reality in Palliative Care: A Systematic Review. Healthcare (Basel). 2022 Jun 29;10(7):1222. doi: 10.3390/healthcare10071222.
- Quek TT, Tam WW, Tran BX, Zhang M, Zhang Z, Ho CS, Ho RC. The Global Prevalence of Anxiety Among Medical Students: A Meta-Analysis. Int J Environ Res Public Health. 2019 Jul 31;16(15):2735. doi: 10.3390/ijerph16152735.
- Tanja-Dijkstra K, Pahl S, White MP, Auvray M, Stone RJ, Andrade J, May J, Mills I, Moles DR. The Soothing Sea: A Virtual Coastal Walk Can Reduce Experienced and Recollected Pain. Environ Behav. 2018 Jul;50(6):599-625. doi: 10.1177/0013916517710077. Epub 2017 Jun 14.
- White MP, Alcock I, Grellier J, Wheeler BW, Hartig T, Warber SL, Bone A, Depledge MH, Fleming LE. Spending at least 120 minutes a week in nature is associated with good health and wellbeing. Sci Rep. 2019 Jun 13;9(1):7730. doi: 10.1038/s41598-019-44097-3.
- Iqbal S, Gupta S, Venkatarao E. Stress, anxiety and depression among medical undergraduate students and their socio-demographic correlates. Indian J Med Res. 2015 Mar;141(3):354-7. doi: 10.4103/0971-5916.156571.
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- JEP-2024-039
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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