Effectiveness of Virtual Reality Vision Therapy - VERVE (VRVT - VERVE)

April 15, 2024 updated by: OculoMotor Technologies

Effectiveness of Vision Therapy in a Virtual Reality Headset

The purpose of this research study is to see how well the treatment of a participant's eye coordination and/or focusing problems improves eye muscle responses and symptoms of eyestrain. We will use an entertainment device called a virtual reality headset to play a custom-designed video game to find out how well the treatment of binocular vision improves a participant's coordination and/or focusing problem. The virtual reality headset uses eye-trackers to monitor progress in a totally objective manner. Objective testing allows the doctor to determine the results without relying on a participant's ability to answer questions or respond verbally in any way. We will compare the results of a participant before and after playing the video game.

Study Overview

Status

Recruiting

Study Type

Interventional

Enrollment (Estimated)

50

Phase

  • Early Phase 1

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Contact

  • Name: Chang Yaramothu, PhD
  • Phone Number: 9735585456
  • Email: cto@omtvr.com

Study Locations

    • New Jersey
      • Newark, New Jersey, United States, 07103
        • Recruiting
        • OculoMotor Technologies
        • Contact:
    • Pennsylvania
      • Philadelphia, Pennsylvania, United States, 19141
        • Completed
        • The Eye Institute at Salus University

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

9 years to 35 years (Child, Adult)

Accepts Healthy Volunteers

No

Description

Inclusion Criteria:

  • Age 9 years and older
  • CISS score ≥ 16
  • Best-corrected distance visual acuity of 20/25 or better in each eye
  • Random dot stereopsis appreciation of 500 seconds of arc or better
  • Parent or subject understands the protocol and is willing to enroll in the study

Exclusion Criteria:

  • Constant strabismus at distance or near
  • Vertical heterophoria ≥ 2 ∆ at distance or near
  • ≥ 2 line interocular difference in best-corrected visual acuity
  • Near point of accommodation > 20 cm in either eye as measured by push-up method
  • Manifest or latent nystagmus
  • Non-strabismic binocular vision and accommodative disorders associated with known disease of the brain
  • Diseases known to affect accommodation, vergence, or ocular motility such as multiple sclerosis, Graves orbitopathy, myasthenia gravis, diabetes mellitus, Parkinson disease
  • Any ocular or systemic medication known to affect accommodation or vergence such as anti-anxiety agents (e.g., Librium or Valium), anti-arrhythmic agents (e.g., Cifenline, Cibenzoline), anti-cholinergics, bladder spasmolytic drugs (e.g., Propiverine), hydroxychloroquine, chloroquine, phenothiazines (e.g., Compazine, Mellaril, Thorazine), tricyclic antidepressants (e.g., Elavil, Nortriptyline, Tofranil)
  • Inability to comprehend and/or perform any study-related test or procedure

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: N/A
  • Interventional Model: Single Group Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Active Virtual Reality-Based Vision Therapy
Virtual reality vision therapy where participants will be playing a custom-designed video game to act as a therapeutic intervention on a consumer-available virtual reality headset.
A video game designed with elements of vision therapy will be delivered to participants utilizing consumer-available virtual reality headsets (VIVE Pro Eye).

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Positive Fusional Vergence
Time Frame: up to 4 weeks post-therapy
Normal range is >15 Prism Diopters
up to 4 weeks post-therapy
Near Point of Convergence
Time Frame: up to 4 weeks post-therapy
Normal range is < 6 cm
up to 4 weeks post-therapy

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Convergence Insufficiency Symptom Survey (CISS)
Time Frame: up to 4 weeks post-therapy
Normal range is < 21 for adults and < 16 for pediatrics
up to 4 weeks post-therapy
Vision Quality of Life with Time Survey (VisQuaL-T)
Time Frame: up to 4 weeks post-therapy
Normal range is > 2.5
up to 4 weeks post-therapy
Core Elements of Gaming Experience Questionnaire
Time Frame: up to 4 weeks post-therapy
User experience rating
up to 4 weeks post-therapy

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Study Chair: Chang Yaramothu, PhD, OculoMotor Technologies
  • Principal Investigator: Tara L Alvarez, PhD, OculoMotor Technologies
  • Principal Investigator: Mitchell M Scheiman, OD, PhD, OculoMotor Technologies

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

October 14, 2021

Primary Completion (Estimated)

August 28, 2024

Study Completion (Estimated)

September 1, 2024

Study Registration Dates

First Submitted

December 15, 2020

First Submitted That Met QC Criteria

December 30, 2020

First Posted (Actual)

December 31, 2020

Study Record Updates

Last Update Posted (Actual)

April 16, 2024

Last Update Submitted That Met QC Criteria

April 15, 2024

Last Verified

April 1, 2024

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

Clinical Trials on Convergence Insufficiency

Clinical Trials on Virtual Eye Rotation Vision Exercises (VERVE)

  • New Jersey Institute of Technology
    U.S. Army Medical Research and Development Command; University of New Mexico; Biomedical Research Institute of New Mexico and other collaborators
    Recruiting
    Traumatic Brain Injury | Concussion, Mild | Convergence Insufficiency
    United States
Subscribe