- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT04713384
Remote Bimanual Virtual Rehabilitation Post CVD
Remote Bimanual Virtual Rehabilitation for Elderly With Cerebral Vascular Disease
Study Overview
Status
Conditions
Intervention / Treatment
Detailed Description
8 elderly subjects (50 to 80 years old) who live at home and had a stroke more than 9 months prior to participation, who may also suffer from mild cognitive impairments and may be depressed, will be recruited. Their 8 caregivers will also be recruited at Kessler Foundation.
Participants will train on the BrightBrainer system for 4 weeks in their home, doing a total of 20 rehabilitation sessions. Sessions will consist of playing therapeutic games using both the impaired and unimpaired arms. Sessions will progress in duration from 20 minutes to 40 minutes of actual play. Before and after the 4 weeks home therapy, participants will travel to the Kessler Foundation (West Orange, NJ) and undergo standardized motor, cognitive, and emotive clinical evaluations.
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
New Jersey
-
West Orange, New Jersey, United States, 07052
- Kessler Foundation
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Age 48 to 80;
- Diagnosis of stroke which occurred more than 9 months prior (i.e. in the chronic phase);
- English speakers;
- UE unilateral motor involvement (FMA score 10 to 45);
- Be able to actively move UE more than 15 degrees for shoulder and for elbow flexion/extension;
- Be more than 4 months post casting procedures or Botulinum toxin injections;
- Have cognitive skills to participate (Montreal Cognitive Assessment score 18-30).
- Potential participants will not be excluded due to co-morbidities such as Parkinson, frozen shoulder, or arthritis;
- Have normal cognition or MCI.
Exclusion Criteria:
- Be younger than 48 or older than 80;
- Present with severe visual neglect or legally blind;
- Have severe hearing loss or deafness;
- Present with receptive aphasia or severe expressive aphasia;
- Have uncontrolled hypertension (>190/100 mmHg);
- Have severe cognitive delay;
- Cannot speak English;
- Have history of violence or drug abuse;
- Participants who cannot produce reliable scores on the neuropsychological pre-study assessment because they do not comprehend the test, or have severe speech impairment will be excluded;
- Have severe hand spasticity and/or complete lack of arm movement;
- MoCA scores of 17 and below.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: N/A
- Interventional Model: Single Group Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Treatment
Participants will undergo 4 weeks (20 sessions) of experimental rehabilitation in their home.
They will play custom therapeutic games that are intensive and adapt to their condition.
Before and after the 4-week intervention participants will travel to Kessler Foundation to undergo evaluations.
The therapy is designed to improve arm range, strength, endurance, as well as memory, focusing and decision making.
Data will be stored on the cloud, protected and monitored by the research team.
|
20 sessions of playing therapeutic games using both arms while siting at a table at home.
Arms hold either generic game controllers, or BrightBrainer therapeutic controllers.
Sessions involve a variety of games that train motor and cognitive function in an integrative way.
The games are rendered by the BrightBrainer system.
Games adapt and are winnable, benefiting well-being (reducing depression).
Each session may generate many hundreds of arm repetitions, finger movement and grasps, depending on session duration.
Data on arm reach as well as game outcomes and vitals are uploaded to an secure server.
These data allow researchers to remotely monitor compliance to protocol and longitudinal progress.
Caregivers are present at each session, and provide feedback as well as subjective ratings of the system.
Other Names:
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Fugl-Meyer Assessment of Upper Extremity Function (Upper Extremity Sub-scale)
Time Frame: Change from baseline at 4 weeks
|
Upper Extremity motor function Sub-Scale: 0 (completely impaired) to 66 (normal).
|
Change from baseline at 4 weeks
|
|
Trail Making Test B (TMT-B) (raw score) measure of cognitive executive function
Time Frame: Change from baseline at 4 weeks
|
Timed test measures the subject's executive function.
Subject is asked to connect dots of a page (with associated digits) in increasing magnitude, in the shortest time.
Less time (measured in seconds) is better.
|
Change from baseline at 4 weeks
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Upper extremity functional index (UEFI) self-report of independence in daily activities
Time Frame: Change from baseline at 4 weeks
|
Self-report of Independence in activities of daily living (ADLs).
Scale: 0 (complete lack of independence in performing a given ADLs) to 80 (completely independent in that task).
The form reports on 20 ADLs, which the highest score being 4 on each of them.
Thus the highest possible score is 80 (20x4).
|
Change from baseline at 4 weeks
|
|
Chedoke Arm and Hand Activity Inventory (CAHAI) 9 measure of independence in bimanual daily activities
Time Frame: Change from baseline at 4 weeks
|
ADL independence in bimanual tasks.
Score Scale: 0 (completely impaired) to 63 (normal).
Higher score is better, represented more independence in performing tasks with both hands.
|
Change from baseline at 4 weeks
|
|
Arm range of motion (degrees) measure for shoulder, elbow, wrist and fingers
Time Frame: Change from baseline at 4 weeks
|
Measurement of active movement range for shoulder, elbow and fingers.
Subjects' arm range of motion in each kinematic angles are measured in degree using a goniometer.
Larger number is better (more range of motion)
|
Change from baseline at 4 weeks
|
|
Shoulder strength for deltoid muscles
Time Frame: Change from baseline at 4 weeks
|
Measurement of shoulder strength using calibrated wrist weights.
Subjects' shoulder strength is measured in pounds (lbs).
More is better.
0 means no strength at all.
|
Change from baseline at 4 weeks
|
|
Grasp strength for power grasps and pinch grasps
Time Frame: Change from baseline at 4 weeks
|
Grasp strength and pinch strength measurements using dynamo-meter and pinch meter.
Three readings are used for the dynamometer when subject is asked to exert maximum power grasp, and then averaged.
More is better.
Minimum score is 0 (no strength at all).
|
Change from baseline at 4 weeks
|
|
Neuropsychological Assessment Battery NAB Verbal and Visual Attention Module
Time Frame: Change from baseline at 4 weeks
|
Test for Verbal and visual attention will use Attention module digit span (working memory), dots (visual), which measures quantified metrics of subject's attention level.
Dot test has a min of 0 (subject does not find the added dot) and a max of 12 (subject finds all added dots)
|
Change from baseline at 4 weeks
|
|
Trail Making Test A (TMT-A) measure of visual and cognitive processing speed
Time Frame: Change from baseline at 4 weeks
|
Timed test measures the subject's Processing speed - visual and cognitive processing speed.
Less time is better (1 second)
|
Change from baseline at 4 weeks
|
|
Hopkins Verbal Learning Test, Revised (HVLT-R) measure of verbal, visual and memory
Time Frame: Change from baseline at 4 weeks
|
Tests measures the subject's verbal, visual and cognitive ability including delayed.
Has 3 sub-tests plus a delayed recall test.
Each sub-test has a min of 0 and a max of 12. Delayed recall has a min of 0 and a max of 24.
More is better
|
Change from baseline at 4 weeks
|
|
Boston Naming Test (short form) test of verbal abbility in name (noun) associations
Time Frame: Change from baseline at 4 weeks
|
Test measures subject's verbal and cognitive ability by asking specific questions.
Min score 0 (unable to answer any of 15 questions) max score 15 (answers all).
More is better
|
Change from baseline at 4 weeks
|
|
Brief Visuospatial Memory Test-Revised (Raw score)
Time Frame: 4 weeks
|
Timed Test of visuo-spatial memory by asking subjects to draw shapes they had seen.
Higher score is better.
Has alternate forms, only one form will be used in one evaluation.
|
4 weeks
|
|
Beck Depression Inventory II measure of depression severity
Time Frame: Change from baseline at 4 weeks
|
Depression severity score (0 min, 63 max, less is better).
0 normal, 1-13 minimal; 14-19 Mild Depression; 20-28 Moderate Depression; 29-63 Severe Depression
|
Change from baseline at 4 weeks
|
|
Subjective evaluation by participant of the experimental therapy
Time Frame: 4 weeks
|
Participant fills a custom questionnaire with 10 questions.
Each question uses a 5-Point Likert scale the system ease of use, perceived benefits and technical issues.
Scale (0: Strongly disagree, 4: Strongly agree.
i.e., in favor of the system).
Higher score is better.
Maximum score if all are rated at strongly agree is 40.
|
4 weeks
|
|
Blood Pressure measure by medical meter
Time Frame: 4 weeks
|
Blood pressure taken at each session (needs to be within physiological limits).
Blood pressure is measured at start, mid and end of session.
|
4 weeks
|
|
Pulse measure by medical meter
Time Frame: 4 weeks
|
Pulse taken at every session.
Pulse is measured at start, mid and end of session.
|
4 weeks
|
|
Arm Reach Baseline (computer measure)
Time Frame: 4 weeks
|
Arm reach area (square inches) measured at start of session.
Higher value of reach area is better.
|
4 weeks
|
|
Session duration (computer measure)
Time Frame: 4 weeks
|
Duration of exercises performed on the device during a session, measured in minutes by the computer.
Minimum is 15 minutes, maximum is 40 minutes More is better.
|
4 weeks
|
|
Average game scores (computer measure)
Time Frame: 4 weeks
|
Average of scores achieved by a subjects when playing therapeutic games in a given session.
The higher the average the better.
Range is 1 (lowest difficulty) to 10 (highest difficulty).
|
4 weeks
|
|
Arm repetitions (computer measure)
Time Frame: 4 weeks
|
Computer measure of total arm repetitions done by the subject in the process of playing therapeutic games.
The higher the number the better.
Minimum is 0 meaning the subject had not mover either arm at all during the session.
|
4 weeks
|
|
Finger extension repetitions (computer measure)
Time Frame: 4 weeks
|
Computer measure of total finger extension repetitions done by the subject in the process of playing therapeutic games.
The higher the number the better.
Minimum is 0 meaning the subject had not opened either hand at all during the session.
|
4 weeks
|
|
Grasping repetitions (computer measure)
Time Frame: 4 weeks
|
Computer measure of total grasp repetitions done by the subject in the process of playing therapeutic games in a given session.
When playing bimanually, the grasps by each hand are added in this measure.
The higher the number the better.
Minimum is 0 meaning the subject had not grasped at all during the session.
|
4 weeks
|
|
Training intensity for arm and finger movements per minute (computer measure)
Time Frame: 4 weeks
|
Computer measure of average number of arm repetitions and of finger movements or grasps done by a participant in 1 minute in the process of playing therapeutic games.
The higher the number the better.
Minimum is 0 meaning the participant had not played at all (had no repetitions during that session).
|
4 weeks
|
|
Cognitive areas trained (computer measure)
Time Frame: 4 weeks
|
Computer measure of minutes of specific cognitive area training during a session.
Specific domains are Attention, Memory, Executive Function and Language.
Minimum is 0 (that area was not trained in a session).
Maximum is session duration (up to 40 minutes) when only one cognitive area was trained during a session.
|
4 weeks
|
|
Average game level of difficulty (Computer Measure)
Time Frame: 4 weeks
|
Computer measure of average game difficulty of all the games played by the subject in a give session.
The higher the number the better.
Minimum is 1 meaning the subject had played all the games at the lowest level of difficulty in that session.
Maximum is 10 (all games were played at their highest level of difficulty).
|
4 weeks
|
Collaborators and Investigators
Sponsor
Collaborators
Investigators
- Study Director: AM Barrett, MD, Kessler Foundation
Publications and helpful links
Helpful Links
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- Phase I Tele-Rehab
- GRANT R43AG052290 (Other Grant/Funding Number: NIH)
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
Clinical Trials on Depression
-
Massachusetts General HospitalRecruitingDepression | Depression - Major Depressive Disorder | Depression Chronic | Depression in Adults | Depression Disorders | Depression DisorderUnited States
-
University of California, San FranciscoNational Center for Complementary and Integrative Health (NCCIH)Active, not recruitingDepression Moderate | Depression Mild | Depression, TeenUnited States
-
ProgenaBiomeWithdrawnDepression | Depression, Postpartum | Depression, Anxiety | Depression Moderate | Depression Severe | Clinical Depression | Depression in Remission | Depression, Endogenous | Depression ChronicUnited States
-
Sorlandet Hospital HFUniversity of Oslo; Karolinska Institutet; Australian Catholic University; Helse...RecruitingAnxiety | Anxiety Depression | Depression Anxiety Disorder | Depression - Major Depressive DisorderNorway
-
Lipocine Inc.CompletedDepression, Postpartum | Postnatal Depression | Peripartum Depression | Depression, Post-Partum | Postpartum Depression (PPD) | Post-Natal DepressionUnited States
-
Washington University School of MedicineCompletedTreatment Resistant Depression | Late Life Depression | Geriatric Depression | Refractory Depression | Therapy-Resistant DepressionUnited States, Canada
-
Kintsugi Mindful Wellness, Inc.Sonar Strategies; Kolby Walker, DO; Brittany KimbleRecruitingDepression | Depression Moderate | Depression Severe | Depression MildUnited States
-
Kintsugi Mindful Wellness, Inc.Sonar Strategies; Vituity PsychiatryActive, not recruitingDepression | Depression Moderate | Depression Severe | Depression MildUnited States
-
University of CincinnatiNational Center for Complementary and Integrative Health (NCCIH)RecruitingMild DepressionUnited States
-
University of MinnesotaCompletedDepression SymptomsUnited States