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Influence of Fun Physical Activities on Neck Pain and Posture in Children

5. maj 2026 opdateret af: Riphah International University

Effects of Fun Games Activities on Neck Pain and Posture Among School Going Children

Neck pain is becoming increasingly common in school-aged children, mainly due to prolonged use of electronic devices and poor posture (especially forward head posture), often referred to as "text neck syndrome." Other contributing factors include sedentary lifestyles, heavy school bags, and rapid growth during adolescence. While this issue has been widely studied in adults and teenagers, research focusing on younger children is limited. This study aims to evaluate the effects of fun-game activities, cervical stretching exercises, and postural education in reducing neck pain and improving posture among school-going children.

Studieoversigt

Detaljeret beskrivelse

This study will utilize a controlled trial design. Data collection will take place at two educational institutions in Sialkot: The Spirit School and the Concept School System, located on Paris Road .It will be conducted over duration of eight weeks. A total of fourteen school-going teenagers with forward neck posture and neck pain will be selected. Participants will be randomly divided into two groups. Group A, the intervention group, will receive a structured cervical stretching and posture education program titled "fun-game activities" for eight weeks, with sessions conducted three days per week, each lasting 30 minutes. The exercise program will include a combination of warm-up activities, neck-specific and postural strengthening exercises (such as chin tucks, wall angels, tree pose, plank on knees, and balloon reach), and engaging cool-down or game-based tasks to maintain student motivation. Exercises will progress in complexity every two weeks to enhance cervical mobility and postural control. Group B will serve as the control group and will continue with baseline and their routine daily activities. Non-probability convenient sampling will be followed. The inclusion criteria for participation include teenagers of either gender with forward neck posture and associated neck pain. Exclusion criteria such as scoliosis, pain resulting from injuries like fractures, or having had undergone any surgical procedures. Data will be collected using three validated tools: a goniometer to measure cervical range of motion (flexion, extension, rotation, and lateral bending), the Neck Disability Index (NDI) to assess functional limitations due to neck pain, and the Visual Analogue Scale (VAS) to evaluate pain intensity.

Undersøgelsestype

Interventionel

Tilmelding (Anslået)

90

Fase

  • Ikke anvendelig

Kontakter og lokationer

Dette afsnit indeholder kontaktoplysninger for dem, der udfører undersøgelsen, og oplysninger om, hvor denne undersøgelse udføres.

Studiekontakt

Undersøgelse Kontakt Backup

Studiesteder

    • Punjab Province
      • Sialkot, Punjab Province, Pakistan
        • Rekruttering
        • The Spirit School

Deltagelseskriterier

Forskere leder efter personer, der passer til en bestemt beskrivelse, kaldet berettigelseskriterier. Nogle eksempler på disse kriterier er en persons generelle helbredstilstand eller tidligere behandlinger.

Berettigelseskriterier

Aldre berettiget til at studere

  • Barn

Tager imod sunde frivillige

Ingen

Beskrivelse

Inclusion Criteria:

  • Student with Forward neck posture with angle 48 ° measured with kinovea software.
  • Teenagers (School going age ≤ 15 yrs)
  • Both gender
  • Children with neck pain

Exclusion Criteria:

  • Children with scoliosis
  • Pain due to frank injuries (like fractures)
  • Patients having had any recent surgical procedure would not be enrolled in this study.

Studieplan

Dette afsnit indeholder detaljer om studieplanen, herunder hvordan undersøgelsen er designet, og hvad undersøgelsen måler.

Hvordan er undersøgelsen tilrettelagt?

Design detaljer

  • Primært formål: Andet
  • Tildeling: Randomiseret
  • Interventionel model: Parallel tildeling
  • Maskning: Enkelt

Våben og indgreb

Deltagergruppe / Arm
Intervention / Behandling
Eksperimentel: fun game activities
The experimental group will receive fun-game exercises and postural education along with baseline treatment

The study will run for 10 months, with sessions 3 times per week (30 minutes each).

Group A will follow an 8-week fun, structured program including warm-ups, posture exercises (e.g., chin tucks, wall angels, plank), and interactive games and breathing activities, progressing every two weeks.

Aktiv komparator: neck isometrics
The active comparator will receive fun-game exercises and postural education along with baseline treatment

Group B will perform isometric neck exercises and continue normal school activities without additional structured training.

The program aims to improve posture and reduce neck pain in children

Hvad måler undersøgelsen?

Primære resultatmål

Resultatmål
Foranstaltningsbeskrivelse
Tidsramme
Goniometer
Tidsramme: 3rd Day

A goniometer is a simple instrument used to measure the range of motion (ROM) of joints in the body. It is commonly used in physiotherapy and rehabilitation to assess joint angles and monitor progress over time.

It typically consists of:

A stationary arm (placed along a fixed body part)

A movable arm (aligned with the moving body segment)

A fulcrum or axis (placed over the joint being measured)

The goniometer is used to evaluate movements such as flexion, extension, abduction, and rotation. It helps clinicians determine joint limitations, track improvements, and guide treatment plans.

3rd Day

Sekundære resultatmål

Resultatmål
Foranstaltningsbeskrivelse
Tidsramme
NDI Questionnaire
Tidsramme: 3rd Day
This questionnaire has been designed to give us information as to how your neck pain has affected your ability to manage in everyday life. Please answer every section and mark in each section only the one box that applies to you. We realise you may consider that two or more statements in any one section relate to you, but please just mark the box that most closely describes your problem.
3rd Day

Andre resultatmål

Resultatmål
Foranstaltningsbeskrivelse
Tidsramme
Visual Analogue Scale
Tidsramme: 3rd Day

The Visual Analogue Scale (VAS) is a simple and widely used tool to measure a person's pain intensity.

It typically consists of a 10 cm straight line, where:

One end represents "no pain" (0) The other end represents "worst possible pain" (10)

The patient is asked to mark a point on the line that best represents their level of pain. The distance from the "no pain" end to the marked point is then measured and recorded as the pain score.

VAS is easy to use, quick, and effective for tracking changes in pain over time in both clinical and research settings.

3rd Day

Samarbejdspartnere og efterforskere

Det er her, du vil finde personer og organisationer, der er involveret i denne undersøgelse.

Efterforskere

  • Ledende efterforsker: Armeeza Naseer, MS, Riphah International University

Publikationer og nyttige links

Den person, der er ansvarlig for at indtaste oplysninger om undersøgelsen, leverer frivilligt disse publikationer. Disse kan handle om alt relateret til undersøgelsen.

Datoer for undersøgelser

Disse datoer sporer fremskridtene for indsendelser af undersøgelsesrekord og resumeresultater til ClinicalTrials.gov. Studieregistreringer og rapporterede resultater gennemgås af National Library of Medicine (NLM) for at sikre, at de opfylder specifikke kvalitetskontrolstandarder, før de offentliggøres på den offentlige hjemmeside.

Studer store datoer

Studiestart (Faktiske)

14. april 2026

Primær færdiggørelse (Anslået)

5. juli 2026

Studieafslutning (Anslået)

5. juli 2026

Datoer for studieregistrering

Først indsendt

5. maj 2026

Først indsendt, der opfyldte QC-kriterier

5. maj 2026

Først opslået (Faktiske)

11. maj 2026

Opdateringer af undersøgelsesjournaler

Sidste opdatering sendt (Faktiske)

11. maj 2026

Sidste opdatering indsendt, der opfyldte kvalitetskontrolkriterier

5. maj 2026

Sidst verificeret

1. maj 2026

Mere information

Begreber relateret til denne undersøgelse

Andre undersøgelses-id-numre

  • Armeeza Naseer

Plan for individuelle deltagerdata (IPD)

Planlægger du at dele individuelle deltagerdata (IPD)?

INGEN

Lægemiddel- og udstyrsoplysninger, undersøgelsesdokumenter

Studerer et amerikansk FDA-reguleret lægemiddelprodukt

Ingen

Studerer et amerikansk FDA-reguleret enhedsprodukt

Ingen

Disse oplysninger blev hentet direkte fra webstedet clinicaltrials.gov uden ændringer. Hvis du har nogen anmodninger om at ændre, fjerne eller opdatere dine undersøgelsesoplysninger, bedes du kontakte register@clinicaltrials.gov. Så snart en ændring er implementeret på clinicaltrials.gov, vil denne også blive opdateret automatisk på vores hjemmeside .

Kliniske forsøg med Nakke smerter

Kliniske forsøg med fun game activities

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