Xbox Kinect, Sleep Quality, Anxiety and Functional Capacity in Older Adults
Effects of Xbox Kinect Exercise Training on the Sleep Quality, Anxiety and Functional Capacity in Older Adults
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- ability to perform exercises with Xbox Kinect and/or physical/functional tests and to answer the questionnaires;
- score ≥ 24 on the Mini-Mental State Examination
Exclusion Criteria:
(a) using psychiatric drugs or beta-blockers;
- functional limitations
- exercise regularly
(e) smoking (b) previous experience with Xbox Kinect games.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
No Intervention: CONTROL group
The CONTROL group did not exercise.
|
|
|
Experimental: XBOX group
The XBOX group performed exercise for 60 min, three times/week, for 6 weeks, using the Xbox Kinect game "Your Shape Fitness evolved".
This game was chosen because it simulates an environment with a variety of physical activities, in which the majority can be practiced by older adults.
The activities were carried out individually.
The game activities selected for the physical activity sessions were: 1) Zen-Develop it (stretching, balance and flexibility activities, similar to Yoga); 2) Pump it (to fill balls until they burst); 3) Wall Breaker (to break blocks, similar to boxing); 4) Kick it (soccer activity); 5) Hurricane (to lift the balls off the floor and not let them fall); 6) Stack in Up (balance activity).
|
The XBOX group performed exercise for 60 min, three times/week, for 6 weeks, using the Xbox Kinect game "Your Shape Fitness evolved".
This game was chosen because it simulates an environment with a variety of physical activities, in which the majority can be practiced by older adults.
The activities were carried out individually.
The game activities selected for the physical activity sessions were: 1) Zen-Develop it (stretching, balance and flexibility activities, similar to Yoga); 2) Pump it (to fill balls until they burst); 3) Wall Breaker (to break blocks, similar to boxing); 4) Kick it (soccer activity); 5) Hurricane (to lift the balls off the floor and not let them fall); 6) Stack in Up (balance activity).
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change from Baseline Sleep Quality at 6 weeks
Time Frame: up to 24 weeks
|
Sleep Quality: Pittsburgh Sleep Quality Index (PSQI) assesses sleep quality over a 1-month time interval and provides quantitative and qualitative information on sleep.
The questionnaire consists of 19 self-report items and other questions.
The score ranges from 0 to 21 and scores > 5 indicates the patient is a poor sleeper
|
up to 24 weeks
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change from Baseline Anxiety at 6 weeks
Time Frame: up to 24 weeks
|
Anxiety Symptoms: State-Trait Anxiety Inventory (STAI) assesses anxiety level using two scales (State and Trait) with 20 items.
Range of scores is 20-80, and the scores indicate low (0-30), medium (31-49), or high (50 or more) anxiety levels
|
up to 24 weeks
|
|
Change from Baseline strength at 6 weeks
Time Frame: up to 24 weeks
|
Chair Stand Test is used to assess lower body strength.
After a signal participants completed as many "stand-ups" as possible with 30s.
Total repetitions completed within 30s are used to score the participants' performance.
|
up to 24 weeks
|
|
Change from Baseline agility/dynamic balance at 6 weeks
Time Frame: up to 24 weeks
|
The 8-ft Timed Up & Go Test is used to assess agility and dynamic balance.
Participants are asked to sit on a chair.
On cue, they stood up, walked as quickly as possible around a cone set 8ft from the chair, and sat back down on the chair.
Total time to complete the test in seconds was measured to assess performance.
|
up to 24 weeks
|
|
Change from Baseline aerobic endurance at 6 weeks
Time Frame: up to 24 weeks
|
The 6-MWT is performed in a 20-m-long indoor hallway free of obstacles.
Participants are instructed to walk at a self-selected regular pace to cover as much distance as they could during the allotted time.
The score is the total number of meters walked in 6 min
|
up to 24 weeks
|
Collaborators and Investigators
Sponsor
Sponsor
Publications and helpful links
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- 1.040.278
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
Clinical Trials on Sleep
-
NCT03323814CompletedSleep, Slow-wave Sleep, Sleep Enhancement, Sleep Optimization
-
NCT05970276RecruitingSleep | Sleep Quality | Sleep Duration
-
NCT05838339CompletedSleep | Sleep Hygiene | Poor Quality Sleep
-
NCT07409883Not yet recruitingSleep Inertia | Sleep, Slow-wave Sleep, Sleep Enhancement, Sleep Optimization | Night Shift Work
-
NCT05478980CompletedSleep | Mood | Poor Quality Sleep | Good Sleep Habit
-
NCT07149233Enrolling by invitationSleep | Obstructive Sleep Apnea (OSA)
-
NCT06980558CompletedSleep | Surgery | Sleep Quality
-
NCT06990789CompletedSleep Quality | Sleep Perception
-
NCT07399782Not yet recruitingSleep Apnea/Hypopnea Syndrome | Sleep Apnea Syndrome, Obstructive | Sleep Apnea Syndrome (OSAS) | Sleep Apnea - Obstructive
-
NCT07345260RecruitingSleep | Sleep Quality
Clinical Trials on Exercise in the XBOX kinect
-
NCT04377191Completed
-
NCT01416012Terminated
-
NCT04497103Completed
-
NCT04337398UnknownExercise Therapy | Severe Mental Illness
-
NCT05595317CompletedThe Effects of Non-Immersive Virtual Reality Exercises on Muscle Excitability in Knee OsteoarthritisKnee Osteoarthritis | Virtual Reality