Biofeedback-enhanced Interactive Computer-play for Youth With Cerebral Palsy

Biofeedback-enhanced Interactive Computer-play for Youth With Cerebral Palsy: a Feasibility Pilot Study Measuring the Effect of Play on Wrist and Hand Activity

The protocol aims to evaluate the feasibility and potential efficacy of an Interactive Computer Play (ICP) intervention. The ICP intervention is built to help youth with Cerebral palsy (CP) who have difficulty performing activities of daily living with their hand.

The ICP intervention is a video game controlled by performing gestures with the non-dominant hand. Using Low-cost commercial technology muscle activity and arm movement is used to recognize the gestures which control the game. Players will get feedback in the game about the quality of their movements through the built-in points and rewards system. This repetitive practice and feedback will help the participants build strength and control in their arm. To evaluate this ICP intervention, 10 participants, with hemiplegic CP and 8-18 years old, from Holland Bloorview will be recruited for a pilot feasibility study using a single-case experimental design (SCED). The design is as follows:

  1. Phase 1. Participants will speak with therapists / researchers in an Initial Dialogue to:

    1. Introduce the study/game and what it offers types of daily activities
    2. Set Performance goal areas (Canadian Occupational Performance Measure (COPM)), and
    3. Develop an action plan to facilitate the successful achievement of their goals.
  2. Phase 2. Participants will perform baseline functional assessments including: active range of motion (AROM), Assisting Hand Assessment (AHA), Box and Blocks Test (B&B).
  3. Phase 3. During the 4-week intervention, participants will play the ICP game from their home according to the goals they define during the initial dialogue. This is expected to be 20-30 min * 5 days per week. Once per week, participants will play the ICP intervention with a researcher in clinic or at home who will also measure AROM while recording the play session.
  4. Phase 4. After the intervention, participants will complete clinical measures of functional performance (AROM, AHA, B&B) a final time and speak with therapist and researcher to re-evaluate goals (COPM).

By leveraging the motivational and immersive aspects of ICP and combining it with evidence-based movement feedback this protocol has the potential to improve home-based ICP therapies for persons with CP.

Study Overview

Status

Completed

Conditions

Intervention / Treatment

Study Type

Interventional

Enrollment (Actual)

19

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Ontario
      • Toronto, Ontario, Canada, M4G 1R8
        • Holland Bloorview Kids Rehabilitation Hospital

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

8 years to 18 years (Child, Adult)

Accepts Healthy Volunteers

No

Genders Eligible for Study

All

Description

Inclusion Criteria:

  1. Clinical diagnosis of Cerebral Palsy.
  2. Age: 8-18 years. This age range was selected given the popularity of video games and the size of the muscle sensors available.
  3. Manual Abilities Classification System levels I-III.
  4. Have a goal relating to improving hand / wrist function.
  5. Dominantly spastic presentation
  6. Able to co-operate, understand, and follow simple instructions for game play. This will be assessed during the information and assent process by the researcher.
  7. Having passive ROM of at least 10° greater than AROM.

Exclusion Criteria:

  1. History of unmanaged epilepsy. Video game systems are not recommended for individuals with a history of epilepsy as per manufacturer's Health and Safety Precautions.
  2. Has received a Botulinum Toxin treatment within 3 months or constraint-based movement therapy within 6 months of the study enrollment.
  3. Visual, cognitive or auditory disability at a level that would interfere with game play. The child must have normal or corrected to normal vision and hearing.
  4. Dominantly dystonic presentation
  5. Unable to commit an estimated minimum of 10 hours to their training plan over four weeks.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: N/A
  • Interventional Model: Single Group Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Experimental arm
Participants will play the ICP game from their home this is expected to be 30 min * 5 days / week for 4 weeks. Once per week, participants will play the ICP game with a researcher.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in Active Range of Motion (AROM)
Time Frame: pre-intervention, each week of intervention (weeks 1-4 of the intervention)
active wrist AROM
pre-intervention, each week of intervention (weeks 1-4 of the intervention)
Change in Canadian Occupational Performance Measure (COPM)
Time Frame: pre-intervention, post-intervention (5 weeks after pre-intervention)
Evaluates changes in perceived function and satisfaction of performance in self-identified goal areas.
pre-intervention, post-intervention (5 weeks after pre-intervention)

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in Assisting Hand Assessment (AHA)
Time Frame: Pre-intervention, post-intervention (5 weeks after pre-intervention)
a sequence of bimanual tasks through the semi-structured progression of a board game (~15 minutes).
Pre-intervention, post-intervention (5 weeks after pre-intervention)
Change in Box and Blocks Test (B&B)
Time Frame: Pre-intervention, post-intervention (5 weeks after pre-intervention)
the participant has one minute to move blocks from one side of a box, over a center divider, and place on the other side of the box.
Pre-intervention, post-intervention (5 weeks after pre-intervention)

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Elaine Biddiss, PhD, Bloorview Research Institute

Publications and helpful links

The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

September 27, 2018

Primary Completion (Actual)

March 14, 2019

Study Completion (Actual)

March 15, 2019

Study Registration Dates

First Submitted

July 31, 2018

First Submitted That Met QC Criteria

September 18, 2018

First Posted (Actual)

September 19, 2018

Study Record Updates

Last Update Posted (Actual)

January 31, 2020

Last Update Submitted That Met QC Criteria

January 29, 2020

Last Verified

January 1, 2020

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

No

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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