A Real-World Study of a Mobile Device-based Serious Health Game on Session Attendance in the National Diabetes Prevention Program

October 31, 2022 updated by: BioCentric, Inc.

A Real-World Study of the Effect of a Mobile Device-based Serious Health Game on Session Attendance in the National Diabetes Prevention Program

The overall prevalence of type 2 diabetes in the United States (US) is estimated at more than 30 million people, with an estimated 88 million more adults meeting the criteria for having prediabetes and being at risk for progressing to type 2 diabetes. The significant burden of diabetes, as well as the high individual and societal cost it bears, renders this disease among the highest public health priorities for the health authorities and policy makers. In response to the rising diabetes prevalence, the US Centers for Disease Control and Prevention (CDC) established the National Diabetes Prevention Program (National DPP) in 2010 as a framework for diabetes prevention by providing evidence-based, affordable, and high-quality lifestyle change programs (LCPs). The National DPP LCP is a yearlong education-based curriculum focused on achieving modest weight loss (5% to 7%) and increasing participants' physical activity to reduce the risk of progressing to type 2 diabetes. To ensure high-quality programs and meaningful impact on participants, the CDC sets standards for organizations that wish to offer an LCP through the Diabetes Prevention Recognition Program (DPRP). The DPRP plays a critical role in ensuring that organizations can effectively deliver the evidence-based lifestyle change program with quality and fidelity. To achieve recognition status, organizations must periodically provide evidence that they are following a CDC-approved curriculum and achieving meaningful results on session attendance, body weight change, and physical activity minutes.

A recent analysis of National DPP data has shown that the attrition rates in this program are substantial and that they differ by age and race. Moreover, the attrition rates were inversely associated with the program success, as reflected by the LCP outcomes, and, specifically, participants' weight and level of physical activity. In view of these findings, the CDC is undertaking an effort to increase participant retention in the National DPP.

The proposed study will evaluate the pilot use of a free-of-charge mobile device-based serious health game (WellQuest™) within the frame of the National DPP LCP. WellQuest™ was designed with the goals to improve participant engagement and retention in the LCP, to encourage adoption and maintenance of healthy lifestyle habits among LCP participants, and to reinforce knowledge of the LCP curriculum.

Study Overview

Status

Completed

Intervention / Treatment

Study Type

Interventional

Enrollment (Actual)

550

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • New Jersey
      • Collingswood, New Jersey, United States, 08107
        • BioCentric, Inc.

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

18 years and older (Adult, Older Adult)

Accepts Healthy Volunteers

No

Genders Eligible for Study

All

Description

Inclusion Criteria:

  • Enrollment in a qualifying National DPP program
  • Body mass index (BMI) ≥25 kg/m2 for non-Asians and ≥23 kg/m2 for Asians.
  • Have prediabetes identified by either a blood test or a self-reported risk test or have a history of gestational diabetes mellitus (GDM).

Exclusion Criteria:

  • Participants cannot have a previous diagnosis of type 1 or type 2 diabetes, prior to enrollment in a National DPP.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Other
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Experimental Arm - WellQuest™ Users
Participants in National DPP groups randomized to the experimental arm will be instructed by lifestyle coaches to download the WellQuest™ game application and will receive instructions on how to use the game throughout the LCP.
WellQuest™ is a mobile device-based serious health game.
No Intervention: Control Arm
Participants in National DPP groups randomized to the control arm will proceed with their routine National DPP participation.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Number of Sessions Attended
Time Frame: 6 Months
The primary outcome of this study is the number of sessions attended during the first 6 months following enrollment in a National DPP.
6 Months

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Retention in National DPP 4 months and 6 months after enrollment.
Time Frame: 6 Months
This outcome would be retention reported in number of sessions at 4 months and 6 months after enrollment.
6 Months
Game downloads among participants randomized to the experimental arm
Time Frame: 6 Months
Proportion of participants who download the game
6 Months
Daily time spent playing the serious health game in participants who downloaded the game.
Time Frame: Six Months
Amount of time in minutes spent by participants playing the game
Six Months
Participants' game rating/Net Promoter Score or questionnaire.
Time Frame: Six Months
Likert scale rating of participants' satisfaction questionnaire (willingness to recommend to others)
Six Months

Other Outcome Measures

Outcome Measure
Measure Description
Time Frame
Completeness of health data collected by the game
Time Frame: 6 Months
Proportion of participants reporting health data via game
6 Months
Comparability of health data collected by the game and data reported by the organization
Time Frame: 6 Months
Percentage of health data reported in game versus the cohort data reported to CDC
6 Months
Body weight (and/or body mass index [BMI]) change over time
Time Frame: 6 Months
Change in body weight measured in pounds over study duration
6 Months
Correlation between any weight loss (and/or BMI decrease) and game use
Time Frame: 6 Months
Change in body weight measured in pounds in proportion to game use measured in minutes
6 Months
Correlation of >5% weight loss and game use
Time Frame: 6 Months
Game use measured in minutes among those who achieved >5% weight loss
6 Months
Correlation of increased physical activity and game use
Time Frame: 6 Months
Change in physical activity measured in minutes in proportion to game use measured in minutes
6 Months
Correlation between retention in National DPP 6 months after enrollment and the amount of time spent playing the serious health game during the first month after enrollment
Time Frame: 6 Months
Number of sessions in proportion to duration of game play during the first month (measured in minutes)
6 Months
Number of sessions attended in the experimental cohort among those who downloaded the game and those who did not download the game
Time Frame: 6 Months
Number of sessions attended as reported by the CDC among those who did and did not download the game as measured by number of downloads
6 Months
Fitness tracker integration with the game.
Time Frame: 6 Months
Proportion of game players who link fitness tracker to the game as measured by in-game analytics
6 Months

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Kevin Jarvis, PharmD, BioCentric, Inc.

Publications and helpful links

The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

September 7, 2021

Primary Completion (Actual)

October 31, 2022

Study Completion (Actual)

October 31, 2022

Study Registration Dates

First Submitted

August 12, 2021

First Submitted That Met QC Criteria

September 7, 2021

First Posted (Actual)

September 10, 2021

Study Record Updates

Last Update Posted (Actual)

November 2, 2022

Last Update Submitted That Met QC Criteria

October 31, 2022

Last Verified

October 1, 2022

More Information

Terms related to this study

Other Study ID Numbers

  • 00055024

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

No

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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