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Virtual Reality Distraction During Pediatric Intravenous Line Placement

2017年10月6日 更新者:University of Texas at Austin

Virtual Reality Distraction During Pediatric Intravenous Line Placement: A Prospective Randomized Comparison Study

This study aims to prospectively investigate the use of virtual reality headsets on the placement of IVs in a pediatric emergency department, by comparing the first stick success rate, total number of attempts, and the time to successful IV placement between patients who use virtual reality headset technology during the placement and those who receive the standard of care IV placement when child life ( individuals with special training in aiding and augmenting pediatric coping skills) is not available. The investigators will also compare the patient and parent perception of pain and anxiety associated with the IV placement in both study groups. Finally, by detailing which medications have been given prior to use of the VR for IV placement the investigators may evaluate for possible synergistic effects of VR with prior medication administration.

研究概览

详细说明

Children often describe procedures involving needles as the most stressful portion of the hospital experience. 1,2 Many studies involving the perception of pain have highlighted the importance of attention for the perception of pain, and, conversely, the benefit of distraction for decreasing pain perception. 3,4 Virtual reality technologies (VR) have been shown to mitigate the experience of pain and anxiety in patients undergoing procedures in a number of different ways. 5,6 While small studies have demonstrated the use of VR to be effective in diminishing pain during intravenous (IV) placement for outpatient imaging in pediatric patients aged 8-12, there have not been large-scale studies assessing the use of VR during IV placement in the Pediatric Emergency Department. 7 Studies examining the use of VR during venipuncture and IV placement also frequently focus on self-reported or parent-reported pain, rather than objectively quantifying number of IV sticks and time to successful IV placement.8 Additionally, the pediatric age ranges which benefit from VR have not been well-established, with some studies citing benefits only in patients over 10 years of age, and others showing improvements in all age groups.7,9,10

This study aims to prospectively investigate the use of virtual reality headsets on the placement of IVs in a pediatric emergency department, by comparing the first stick success rate, total number of attempts, and the time to successful IV placement between patients who use virtual reality headset technology during the placement and those who receive the standard of care IV placement when child life ( individuals with special training in aiding and augmenting pediatric coping skills) is not available. The investigators will also compare the patient and parent perception of pain and anxiety associated with the IV placement in both study groups. Finally, by detailing which medications have been given prior to use of the VR for IV placement the investigators may evaluate for possible synergistic effects of VR with prior medication administration.

研究类型

介入性

注册 (预期的)

116

阶段

  • 不适用

联系人和位置

本节提供了进行研究的人员的详细联系信息,以及有关进行该研究的地点的信息。

学习地点

    • Texas
      • Austin、Texas、美国、78723
        • 招聘中
        • Dell Children's Medical Center of Central Texas
        • 接触:

参与标准

研究人员寻找符合特定描述的人,称为资格标准。这些标准的一些例子是一个人的一般健康状况或先前的治疗。

资格标准

适合学习的年龄

4年 至 17年 (孩子)

接受健康志愿者

是的

有资格学习的性别

全部

描述

Inclusion Criteria:

  • Patient aged 4-17 years
  • Requiring IV placement
  • Child Life unavailable

Exclusion Criteria:

  • Previous enrollment in the study
  • Physically/ developmentally unable to tolerate headset
  • Skin/eye pathology
  • Critically ill patient
  • Language other than English or Spanish
  • Student Nurse placing IV

学习计划

本节提供研究计划的详细信息,包括研究的设计方式和研究的衡量标准。

研究是如何设计的?

设计细节

  • 主要用途:其他
  • 分配:随机化
  • 介入模型:单组作业
  • 屏蔽:无(打开标签)

武器和干预

参与者组/臂
干预/治疗
无干预:IV placement no Virtual reality
Patient will have IV placed in traditional manner, with no virtual reality headset
实验性的:IV placement with Virtual Reality
Patient will have IV placed with Virtual Reality headset distraction
Virtual Reality Headset applied to the patient during placement of IV. Control is patient group without headset applied.

研究衡量的是什么?

主要结果指标

结果测量
措施说明
大体时间
Successful IV placement with first attempt
大体时间:6 months
success in first attempt in VR group vs non VR group
6 months

次要结果测量

结果测量
措施说明
大体时间
number of attempts before successfully establishing IV
大体时间:6 months
number of attempts before successful IV placement in VR group vs non VR group
6 months
time to establishing successful IV
大体时间:6 months
time to establishing successful IV in VR group vs non VR group
6 months
Pre vs Post FACES revised pain scale parents
大体时间:6 months
Pre vs Post FACES pain scale in VR group vs non VR group
6 months
Pre vs Post FACES revised pain Scale patients
大体时间:6 months
Pre vs Post FACES pain scale in VR group vs non VR group
6 months
Pre vs Post Likert-Type Anxiety Scale - parents
大体时间:6 months
Pre vs Post Likert-Type Anxiety Scale of parents in VR group vs non VR group
6 months
Pre vs Post Likert-Type Anxiety Scale- patients
大体时间:6 months
Pre vs Post Likert-Type Anxiety Scale of patients in VR group vs non VR group
6 months
age range of patients that tolerate VR
大体时间:6 months
Which of evaluated age range of 4-17 years tolerate VR placement
6 months

合作者和调查者

在这里您可以找到参与这项研究的人员和组织。

研究记录日期

这些日期跟踪向 ClinicalTrials.gov 提交研究记录和摘要结果的进度。研究记录和报告的结果由国家医学图书馆 (NLM) 审查,以确保它们在发布到公共网站之前符合特定的质量控制标准。

研究主要日期

学习开始 (实际的)

2017年9月28日

初级完成 (预期的)

2018年1月1日

研究完成 (预期的)

2018年1月1日

研究注册日期

首次提交

2017年9月28日

首先提交符合 QC 标准的

2017年10月6日

首次发布 (实际的)

2017年10月9日

研究记录更新

最后更新发布 (实际的)

2017年10月9日

上次提交的符合 QC 标准的更新

2017年10月6日

最后验证

2017年10月1日

更多信息

与本研究相关的术语

其他研究编号

  • ASalinas

计划个人参与者数据 (IPD)

计划共享个人参与者数据 (IPD)?

药物和器械信息、研究文件

研究美国 FDA 监管的药品

研究美国 FDA 监管的设备产品

此信息直接从 clinicaltrials.gov 网站检索,没有任何更改。如果您有任何更改、删除或更新研究详细信息的请求,请联系 register@clinicaltrials.gov. clinicaltrials.gov 上实施更改,我们的网站上也会自动更新.

Pediatric IV Placement的临床试验

Virtual Reality的临床试验

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