Gamification in the Treatment of Spider Phobia
Testing a Gamified App to Reduce Avoidance and Fear of Spiders in Spider Phobia
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Anke Haberkamp, PhD
- Phone Number: +49 6421 2823656
- Email: Anke.Haberkamp@staff.uni-marburg.de
Study Locations
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-
-
Marburg, Germany
- Philipps University Marburg
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Marburg, Germany
- Philipps-University Marburg Clinical Psychology and Psychotherapy
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-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Description
Inclusion Criteria:
Participants must
- be 18 years or older,
- SPQ score ≥ 14
- BDI-II score ≤ 18
Exclusion Criteria:
Participants will be deemed ineligible if they do not meet the above inclusion criteria or
- are allergic to spiders or bee stings,
- are currently undergoing psychotherapeutic and/or psychopharmacological treatments,
- are experiencing current psychosis, mania, or substance abuse, or
- successfully complete 8 or more of 12 possible BAT steps at baseline (to ensure that participants are indeed spider fearful)
- are at higher risk from Covid-19 or
- participated in a pilot study in 2019.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Spider gamification app
Participants play the spider gamification app twice a day for 7 days
|
Behavioral: 7-day exposure therapy via self-developed app according to (Haberkamp et al., submitted)
Confrontation with spiders via gamified app
Other Names:
|
|
Experimental: Online exposure + spider gamification app
Participants receive a therapist-guided one-session online exposure therapy and play the spider gamification app twice a day for 7 days
|
Behavioral: 7-day exposure therapy via self-developed app according to (Haberkamp et al., submitted)
Confrontation with spiders via gamified app
Other Names:
Massed exposure therapy over the course of one single session, applied in a remote-online context
Other Names:
|
|
Active Comparator: Online exposure + non-spider gamification app
Participants receive a therapist-guided one-session online exposure therapy and play a non-spider gamification app twice a day for 7 days
|
Massed exposure therapy over the course of one single session, applied in a remote-online context
Other Names:
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in avoidance behavior (Behavioral Approach Task; BAT)
Time Frame: Baseline; (after one-session exposure if applied); Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
|
Scores range from 0 ("participant refuses to enter the room with spider") to 12 ("participant holds the spider at least for 20 sec").
|
Baseline; (after one-session exposure if applied); Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
|
|
Change in spider fear (Spider Phobia Questionnaire; SPQ)
Time Frame: Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
|
The scale ranges from 0-31.
High scores reflect high subjective levels and low scores low subjective levels of spider fear.
|
Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
|
|
Change in spider fear: Spider-Anxiety Questionnaire (FAS)
Time Frame: Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
|
The scale ranges from 0-108.
High scores reflect high subjective levels and low scores low subjective levels of spider fear.
|
Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in disgust before and after playing the app
Time Frame: Before starting and immediately after completing the game
|
Seven-point rating scale scoring from 0 to 6: high scores reflect high levels and low scores low levels of experienced disgust; participants play twice a day (between 8 - 11 am and 4 - 7 pm); ratings are part of the app
|
Before starting and immediately after completing the game
|
|
Change in arousal before and after playing the app
Time Frame: Before starting and immediately after completing the game
|
Seven-point rating scale scoring from 0 to 6: high scores reflect high levels and low scores low levels of experienced arousal; participants play twice a day (between 8 - 11 am and 4 - 7 pm); ratings are part of the app
|
Before starting and immediately after completing the game
|
|
Change in anxiety before and after playing the app
Time Frame: Before starting and immediately after completing the game
|
Seven-point rating scale scoring from 0 to 6: high scores reflect high levels and low scores low levels of experienced anxiety; participants play twice a day (between 8 - 11 am and 4 - 7 pm); ratings are part of the app
|
Before starting and immediately after completing the game
|
Other Outcome Measures
Other Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Beck Depression Inventory II (BDI-II)
Time Frame: Baseline, Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
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Measures severity of depression; The scale ranges from 0-63: 0-13 minimal depressive symptoms; 14-19 mild symptoms; 20-28 moderate symptoms; 29-63 severe symptoms.
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Baseline, Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
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|
Brief Symptom Inventory (BSI)
Time Frame: Baseline, Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
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Measures clinically relevant psychological symptoms.
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Baseline, Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
|
|
German version of the Client Satisfaction Questionnaire (CSQ-8)
Time Frame: (after one-session exposure if applied), Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
|
Standardised satisfaction measurement
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(after one-session exposure if applied), Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
|
|
Mobile Application Rating Scale (MARS)
Time Frame: Post-treatment (1-week after baseline)
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Questionnaire assessing the quality of new user-oriented health applications
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Post-treatment (1-week after baseline)
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Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Principal Investigator: Anke Haberkamp, PhD, Philipps University Marburg Medical Center
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Estimated)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- GaSpPh
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
IPD Sharing Time Frame
IPD Sharing Access Criteria
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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