- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT02938754
Rehabilitation Gaming System for Cerebral Palsy
November 1, 2018 updated by: Paul Verschure, Universitat Pompeu Fabra
Motor and Cognitive Training With the Rehabilitation Gaming System for Patients Affected by Cerebral Palsy
In this study the investigators evaluate the effectivity of Virtual Reality-based rehabilitation protocols for preventing motor deterioration in patients with cerebral palsy.
Study Overview
Status
Completed
Conditions
Intervention / Treatment
Study Type
Interventional
Enrollment (Actual)
14
Phase
- Not Applicable
Contacts and Locations
This section provides the contact details for those conducting the study, and information on where this study is being conducted.
Study Locations
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Barcelona, Spain, 08002
- Universitat Pompeu Fabra
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Participation Criteria
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
Eligibility Criteria
Ages Eligible for Study
12 years to 50 years (ADULT, CHILD)
Accepts Healthy Volunteers
No
Genders Eligible for Study
All
Description
Inclusion Criteria:
- Children and Adult patients between 12- 50 years old diagnosed with CP according to Gross Motor Function Classification System (GMFCS). Level of disability between I and IV.
- Ashworth modified clinical scale < 3 (Ashworth, 1964, Bohannon Bohannon and Smith, 1987).
Exclusion Criteria:
- Severe visual impairment.
- Severe cognitive impairment such as mental retardation which impedes the understanding of the task.
Study Plan
This section provides details of the study plan, including how the study is designed and what the study is measuring.
How is the study designed?
Design Details
- Primary Purpose: TREATMENT
- Allocation: RANDOMIZED
- Interventional Model: PARALLEL
- Masking: SINGLE
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
---|---|
EXPERIMENTAL: VR-based motor training
Subjects will perform 3 different training protocols in Virtual Reality that imply performing tasks of vertical and planar reaching and hitting spheres, or hockey pucks, spaced at different time, speed and color.
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Subjects will perform 3 different training protocols in Virtual Reality that imply performing tasks of vertical and planar reaching and hitting spheres, or hockey pucks, spaced at different time, speed and color.
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ACTIVE_COMPARATOR: Conventional Therapy
Subjects will perform conventional rehabilitation tasks for the upper-extremities that imply vertical and planar reaching movements.
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Subjects will perform conventional rehabilitation tasks for the upper-extremities that imply vertical and planar reaching movements.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Time Frame |
---|---|
Change in motor function of the affected extremity as measured by MACS clinical scale
Time Frame: Change from Baseline to week 5 (End of Treatment)
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Change from Baseline to week 5 (End of Treatment)
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Secondary Outcome Measures
Outcome Measure |
Time Frame |
---|---|
Change in attention and visuo-perceptive and visuo-constructional apraxia as measured by the WAIS-III scale
Time Frame: Change from Baseline to week 5 (End of Treatment)
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Change from Baseline to week 5 (End of Treatment)
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Change in motor function of the affected extremity as measured by the Box and Blocks clinical scale
Time Frame: Change from Baseline to week 5 (End of Treatment)
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Change from Baseline to week 5 (End of Treatment)
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Change in the amount of use of the affected arm during training as measured by the Virtual Reality system
Time Frame: Change from Baseline to week 5 (End of Treatment)
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Change from Baseline to week 5 (End of Treatment)
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Collaborators and Investigators
This is where you will find people and organizations involved with this study.
Sponsor
Investigators
- Principal Investigator: Paul FMJ Verschure, PhD, Center of Autonomous Systems and Neurorobotics
Publications and helpful links
The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.
General Publications
- Cameirao MS, Badia SB, Duarte E, Frisoli A, Verschure PF. The combined impact of virtual reality neurorehabilitation and its interfaces on upper extremity functional recovery in patients with chronic stroke. Stroke. 2012 Oct;43(10):2720-8. doi: 10.1161/STROKEAHA.112.653196. Epub 2012 Aug 7.
- Wittenberg GF. Neural plasticity and treatment across the lifespan for motor deficits in cerebral palsy. Dev Med Child Neurol. 2009 Oct;51 Suppl 4:130-3. doi: 10.1111/j.1469-8749.2009.03425.x.
Study record dates
These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.
Study Major Dates
Study Start
November 1, 2016
Primary Completion (ACTUAL)
May 1, 2018
Study Completion (ACTUAL)
May 1, 2018
Study Registration Dates
First Submitted
June 22, 2016
First Submitted That Met QC Criteria
October 18, 2016
First Posted (ESTIMATE)
October 19, 2016
Study Record Updates
Last Update Posted (ACTUAL)
November 5, 2018
Last Update Submitted That Met QC Criteria
November 1, 2018
Last Verified
November 1, 2018
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- VR for Cerebral Palsy
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
UNDECIDED
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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