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Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement (VR4VR)

10. Juli 2019 aktualisiert von: University of South Florida

Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement (VR4VR) is a project that incorporates Virtual Reality into job training to increase job opportunities for people who have physical or mental disabilities. The investigators are using Virtual Reality and robotics for job evaluation, training and placement of people with disabilities. The investigators' goal is to assess and train people in a safe, adaptable, and fun virtual environment similar to a video game.

This is an interventional study with three target populations: autism spectrum disorder, traumatic brain injury, and severe mobility and manipulation impairments. The prototype system allows for a wide range of environments with the vocational evaluator easily controlling the virtual experience, while the job seekers interact realistically.

Studienübersicht

Status

Unbekannt

Intervention / Behandlung

Detaillierte Beschreibung

Study Procedures

If the participant takes part in this study, they will be asked to:

  • Arrive at the Rehabilitation Robotics & Prosthetics Testbed (RRT) building at the times agreed to between the participant, the job coach and the key research personnel.
  • Use a virtual reality system that is like a large video game with the job coach.
  • Complete some skill tasks in the virtual world video game:

    • Cleaning skills such as vacuum cleaning, mopping and litter collection.
    • Loading virtual boxes into back of a virtual truck.
    • Fulfilling orders and deliveries with tangible boxes in a virtual warehouse.
    • Navigating to different checkpoints in an outdoor virtual environment.
    • Money management skills such as recognizing coin and bill amounts, counting money and giving correct amount of change to virtual customers.
    • Communicating with virtual characters.
  • These tasks will take place in non-real virtual environments such as: warehouse, grocery, parking lot, and outside.
  • The job coach or counselor will be with the participant just as they would in a traditional job training.
  • The researchers will ask the participant questions about what they liked and disliked about the virtual reality system video game. These questions can be asked directly or via a form.
  • There will be 15 minutes break times every hour and the total time will be equal to the participant's normal job coach interactions.
  • The participant will be asked to participate no more than 5 hours each day, up to 15 days. Number of training days will be decided by the participant, the job coach, and the research staff.
  • Data related to the time and the performance from the start to the end of each task will be recorded at the background automatically.
  • Audio/visual and/or video documentation of the study may be recorded. Video and photographic recordings will be used only to aid in presenting the study for academic purposes. All information will be kept anonymous.
  • Subjects' screening will be performed by the subjects' therapists beforehand, who will decide whether the subject is eligible for this study or not, based on the investigators' inclusion/exclusion requirements.
  • Total Number of Participants: Up to 100 people (Up to 50 individuals with disabilities and Up to 50 healthy individuals) will take part in this study.

A $50 gift card will be given to each participant on their first training session as a thank you gift and an incentive to participate in the study.

Studientyp

Interventionell

Einschreibung (Voraussichtlich)

100

Phase

  • Unzutreffend

Kontakte und Standorte

Dieser Abschnitt enthält die Kontaktdaten derjenigen, die die Studie durchführen, und Informationen darüber, wo diese Studie durchgeführt wird.

Studienorte

    • Florida
      • Tampa, Florida, Vereinigte Staaten, 33620
        • Rehabilitation Robotics & Prosthetics Testbed (RRT) Laboratory on the campus of the University of South Florida

Teilnahmekriterien

Forscher suchen nach Personen, die einer bestimmten Beschreibung entsprechen, die als Auswahlkriterien bezeichnet werden. Einige Beispiele für diese Kriterien sind der allgemeine Gesundheitszustand einer Person oder frühere Behandlungen.

Zulassungskriterien

Studienberechtigtes Alter

18 Jahre bis 60 Jahre (Erwachsene)

Akzeptiert gesunde Freiwillige

Ja

Studienberechtigte Geschlechter

Alle

Beschreibung

Inclusion Criteria:

The general inclusion criteria are as follows:

  • Adults of 18-60 years of age
  • Participants must display the capacity to understand the objectives of each of the skill tasks below, that will take place in various virtual environments.

Skill tasks:

  • Cleaning skills such as vacuum cleaning, mopping and litter collection.
  • Loading virtual boxes into back of a virtual truck using a haptic stick controller.
  • Fulfilling orders and deliveries in a virtual warehouse with tangible boxes.
  • Navigating to different checkpoints in an outdoor virtual environment.
  • Money management skills such as recognizing coin and bill amounts, counting money and giving correct amount of change to virtual customers.
  • Communicating with virtual characters.

Each target population will have additional inclusion criteria as follows:

Autism Inclusion Criteria:

  • High, medium or low functioning with the ability to verbally communicate with the research team
  • Being able to perform basic gestures such as extending arms and walking in place

Traumatic Brain Injury Inclusion Criteria:

  • Participants will include individuals that have suffered a moderate to severe traumatic brain
  • Participants must be deemed Rancho Los Amigos score of 7 or higher
  • Being able to perform basic gestures such as extending arms and walking in place

Severe Mobility and Manipulation Impairments Inclusion Criteria:

• Persons with spinal cord injury, muscle dystrophy, multiple sclerosis or cerebral palsy

Exclusion Criteria:

The general exclusion criteria are as follows:

  • Children less than 18 years of age
  • Adults older than 60 years of age
  • Pregnant women
  • Participants unable to control a joystick
  • Participants unable to verbally communicate

Each target population will have additional exclusion criteria as follows:

Autism Exclusion Criteria:

  • Participants unable to control a joystick
  • Participants unable to verbally communicate

Traumatic Brain Injury Exclusion Criteria:

  • Participants unable to control a joystick
  • Participants unable to verbally communicate

Severe Mobility and Manipulation Impairments Exclusion Criteria:

• Participants unable to control a joystick

Studienplan

Dieser Abschnitt enthält Einzelheiten zum Studienplan, einschließlich des Studiendesigns und der Messung der Studieninhalte.

Wie ist die Studie aufgebaut?

Designdetails

  • Hauptzweck: Sonstiges
  • Zuteilung: N / A
  • Interventionsmodell: Einzelgruppenzuweisung
  • Maskierung: Keine (Offenes Etikett)

Waffen und Interventionen

Teilnehmergruppe / Arm
Intervention / Behandlung
Experimental: Virtual Reality Training System
The participants will use a virtual reality system that is like a large video game and complete some job skill tasks in the virtual world video game.

Was misst die Studie?

Primäre Ergebnismessungen

Ergebnis Maßnahme
Zeitfenster
Improvement in composite score of performing the vocational tasks of shelving, cleaning, environmental awareness, loading back of a truck, money management and social skills.
Zeitfenster: Completion of the training (maximum three months)
Completion of the training (maximum three months)

Mitarbeiter und Ermittler

Hier finden Sie Personen und Organisationen, die an dieser Studie beteiligt sind.

Ermittler

  • Studienleiter: Redwan Alqasemi, Ph.D., University of South Florida

Publikationen und hilfreiche Links

Die Bereitstellung dieser Publikationen erfolgt freiwillig durch die für die Eingabe von Informationen über die Studie verantwortliche Person. Diese können sich auf alles beziehen, was mit dem Studium zu tun hat.

Allgemeine Veröffentlichungen

  • L. Bozgeyikli, E. Bozgeyikli, M. Clevenger, S. Gong, A. Raij, R. Alqasemi, S. Sundarrao, and R. Dubey, "VR4VR: Towards Vocational Rehabilitation of Individuals with Disabilities in Immersive Virtual Reality Environments," in proc. of Workshop on Virtual and Augmented Assistive Technologies (VAAT) at IEEE Virtual Reality 2014, Minneapolis, MN, April 2014.
  • E. Bozgeyikli, L. Bozgeyikli, M. Clevenger, A. Raij, R. Alqasemi, S. Sundarrao, and R. Dubey, "Poster: Design and Development of a Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," IEEE Symposium on 3D User Interfaces 2014, Minneapolis, MN, April 2014.
  • L. Bozgeyikli, E. Bozgeyikli, M. Clevenger, S. Gong, A. Raij, R. Alqasemi, S. Sundarrao and R. Dubey, "Poster: A Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," College of Engineering Research Day, Tampa, FL, November 2014.
  • E. Bozgeyikli, L. Bozgeyikli, M. Clevenger, A. Raij, R. Alqasemi, and R. Dubey, "Poster: A Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," College of Engineering Research Day, Tampa, FL, November 2013.

Studienaufzeichnungsdaten

Diese Daten verfolgen den Fortschritt der Übermittlung von Studienaufzeichnungen und zusammenfassenden Ergebnissen an ClinicalTrials.gov. Studienaufzeichnungen und gemeldete Ergebnisse werden von der National Library of Medicine (NLM) überprüft, um sicherzustellen, dass sie bestimmten Qualitätskontrollstandards entsprechen, bevor sie auf der öffentlichen Website veröffentlicht werden.

Haupttermine studieren

Studienbeginn (Tatsächlich)

1. Juni 2015

Primärer Abschluss (Voraussichtlich)

1. Dezember 2019

Studienabschluss (Voraussichtlich)

1. Dezember 2020

Studienanmeldedaten

Zuerst eingereicht

25. Juni 2015

Zuerst eingereicht, das die QC-Kriterien erfüllt hat

10. Juli 2015

Zuerst gepostet (Schätzen)

15. Juli 2015

Studienaufzeichnungsaktualisierungen

Letztes Update gepostet (Tatsächlich)

12. Juli 2019

Letztes eingereichtes Update, das die QC-Kriterien erfüllt

10. Juli 2019

Zuletzt verifiziert

1. September 2018

Mehr Informationen

Diese Informationen wurden ohne Änderungen direkt von der Website clinicaltrials.gov abgerufen. Wenn Sie Ihre Studiendaten ändern, entfernen oder aktualisieren möchten, wenden Sie sich bitte an register@clinicaltrials.gov. Sobald eine Änderung auf clinicaltrials.gov implementiert wird, wird diese automatisch auch auf unserer Website aktualisiert .

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