- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT04353115
A Serious Game to Rehabilitate Gaze Stability in Children With Vestibular Deficit (KG-REHAB)
Usability of a Serious Game to Rehabilitate Gaze Stability in Children With Vestibular Deficit: "Kids Gaze Rehabilitation"
Study Overview
Status
Conditions
Intervention / Treatment
Study Type
Enrollment (Estimated)
Contacts and Locations
Study Contact
- Name: Hung THAI-VAN, PR
- Phone Number: +33 (0)4 72 11 05 03
- Email: hung.thai-van@chu-lyon.fr
Study Locations
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-
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Bron, France, 69500
- Recruiting
- Pr THAI VAN
-
Contact:
- THAI VAN Hung, Pr
- Phone Number: +33 4 27 85 54 90
- Email: hung.thai-van@chu-lyon.fr
-
Contact:
- REYNARD Pierre, Dr
- Phone Number: +33 4 72 11 05 03
- Email: pierre.reynard@chu-lyon.fr
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Sampling Method
Study Population
Description
Inclusion Criteria:
- Diagnosed with a vestibular disorder by the batteries of tests used in clinical routine.
- Supported by the multidisciplinary team of the Audiology and Otoneurological Exploration Department at the HFME
- Patient or parents able to understand the ins and outs of the study
- No opposition from children and parents
Exclusion Criteria:
- Associated visual sensorineural deficit
- Orthopedic or muscular disorder in the cervical spine
Study Plan
How is the study designed?
Design Details
Cohorts and Interventions
Group / Cohort |
Intervention / Treatment |
---|---|
Training with Serious Game
Trained group, 5 weeks training with the serious game; patients have a vestibular impairment.
|
training the gaze stability with a serious game, 20 minutes a day, 2 days a week for 5 weeks in the presence of a doctor or physiotherapist, at the hospital to avoid addiction at home.
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
---|---|---|
Numbers of patients able to use the serious game without side effects
Time Frame: Week 5
|
the purpose is to defined the proportion of patients able to use the serious game without side effects for 20 minutes a day, 2 days a week for 5 weeks in the presence of a doctor or physiotherapist at the hospital in addition to the usual rehabilitation.
|
Week 5
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
---|---|---|
side effects after the 5 weeks of intervention
Time Frame: Week 5
|
The side effects collected after the 5 weeks of intervention or at the end of the intervention if it is interrupted before the end are: Intolerance to the screen sickness technique, motion sickness type (dizziness, headache, nausea, vomiting, eyestrain, visual disturbances, inability to stand after a session) By means of an adapted questionnaire SSQ (Child Simulator Sickness Questionnaire), adapted and translated into French. Values from 0 to 70 : 70 means that childs feel sick |
Week 5
|
Patient satisfaction
Time Frame: week 5
|
Description: will be defined using a Likert scale of faces after each session (5 questions, from 1 to 5 points). 1 being not at all satisfied with the game and 5 being completely satisfied with the game after each session.
Suggestions for modifying the game will also be collected
|
week 5
|
Satisfaction of the patient's parents
Time Frame: Week 5
|
Satisfaction of the patient's parents will be defined using a Likert scale of 5 questions out of 5 points, 1 being not at all satisfied with the game and 5 being completely satisfied with the game after each session.
Game modification suggestions will also collected
|
Week 5
|
Alouette test
Time Frame: Week 5
|
The Alouette test which assesses the fluency in reading questionnaires.
The interest of the serious game at the end of the 5 weeks will be evaluated using the comparison between the initial and 5 week evaluation.
|
Week 5
|
Posturo-motor control
Time Frame: Week 5
|
The Posturo-motor control with the movement evaluation battery in children M-ABC 2. The interest of the serious game at the end of the 5 weeks will be evaluated using the comparison between the initial and 5 week evaluation. |
Week 5
|
Visual acuity
Time Frame: Week 5
|
The interest of the serious game at the end of the 5 weeks will be evaluated using the comparison between the initial and 5 week evaluation.
|
Week 5
|
Collaborators and Investigators
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Estimated)
Study Completion (Estimated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- 69HCL19_0692
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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