Comparison of Effectiveness of Virtual Reality With Mirror Therapy in Improving Motor Function of Upper Limb of Stroke Patients
Comparison of Effectiveness of Virtual Reality With Mirror Therapy in Improving Motor Function of Upper Limb of Stroke Patients
Sponsors |
Lead Sponsor: Shifa Tameer-e-Millat University |
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Source | Shifa Tameer-e-Millat University |
Brief Summary | The purpose of the study is to compare the effectiveness of virtual reality and mirror therapy in stroke patients. Different studies has been done to find out the best therapy for stroke patients. Use of virtual reality in medical field is becoming more popular now-a-days. Different devices and applications are available to treat various conditions. Research has been done to find the clinical applications of virtual reality for upper limb motor rehabilitation in stroke. in another study, mirror therapy with bilateral arm training was used for hemiplegic upper extremity motor functions in patients with chronic stroke. After doing literature review, it was found that no research has been done to compare the effectiveness of mirror therapy with virtual reality in improving motor function of upper limb of stroke patients. So, In this study these two therapies are compared. For virtual reality Oculus Quest 2 has been used. Patients were allowed to use beat saber game on Oculus. |
Overall Status | Recruiting | ||||||||
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Start Date | 2022-04-04 | ||||||||
Completion Date | 2022-07-20 | ||||||||
Primary Completion Date | 2022-07-20 | ||||||||
Phase | N/A | ||||||||
Study Type | Interventional | ||||||||
Primary Outcome |
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Enrollment | 32 |
Condition | |
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Intervention |
Intervention Type: Device Intervention Name: Oculus Quest 2 Description: Oculus Quest 2 is virtual reality headset with 2 hand control remotes. Beat Saber application will be used on Oculus Quest 2. Arm Group Label: Group A Intervention Type: Device Intervention Name: Mirror therapy box Description: Mirror therapy is provided by mirror therapy box by placing it in sagittal plane of patient. Arm Group Label: Group B |
Eligibility |
Criteria:
Inclusion Criteria: - Stroke affecting upper limb Exclusion Criteria: - mental problem cognitive problem Gender: All Minimum Age: N/A Maximum Age: N/A Healthy Volunteers: Accepts Healthy Volunteers |
Overall Official |
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Overall Contact |
Last Name: Shafaq Altaf, Phd* Phone: 03435020507 Email: [email protected] |
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Location |
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Location Countries |
Pakistan |
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Verification Date |
2022-06-01 |
Responsible Party |
Type: Principal Investigator Investigator Affiliation: Shifa Tameer-e-Millat University Investigator Full Name: Nouman Khan Investigator Title: Lecturer |
Keywords | |
Has Expanded Access | No |
Condition Browse | |
Number Of Arms | 2 |
Arm Group |
Label: Group A Type: Experimental Description: Group A receives virtual reality through Oculus Quest 2. Beat saber application will be used to improve upper limb's motor function of stroke patients. Total 1 hour session will be provided to each patient for 5 days a week. Total period 4 weeks Label: Group B Type: Other Description: Group B receives mirror therapy through mirror therapy box. Total 1 hour session will be provided to each patient for 5 days a week. Total period 4 weeks |
Study Design Info |
Allocation: Randomized Intervention Model: Parallel Assignment Intervention Model Description: The participant are divided into two groups. The group a received virtual reality and group b received mirror therapy. Primary Purpose: Treatment Masking: None (Open Label) |
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