Comparison of Effectiveness of Virtual Reality With Mirror Therapy in Improving Motor Function of Upper Limb of Stroke Patients

Comparison of Effectiveness of Virtual Reality With Mirror Therapy in Improving Motor Function of Upper Limb of Stroke Patients

Sponsors

Lead Sponsor: Shifa Tameer-e-Millat University

Source Shifa Tameer-e-Millat University
Brief Summary

The purpose of the study is to compare the effectiveness of virtual reality and mirror therapy in stroke patients. Different studies has been done to find out the best therapy for stroke patients. Use of virtual reality in medical field is becoming more popular now-a-days. Different devices and applications are available to treat various conditions. Research has been done to find the clinical applications of virtual reality for upper limb motor rehabilitation in stroke. in another study, mirror therapy with bilateral arm training was used for hemiplegic upper extremity motor functions in patients with chronic stroke. After doing literature review, it was found that no research has been done to compare the effectiveness of mirror therapy with virtual reality in improving motor function of upper limb of stroke patients. So, In this study these two therapies are compared. For virtual reality Oculus Quest 2 has been used. Patients were allowed to use beat saber game on Oculus.

Overall Status Recruiting
Start Date 2022-04-04
Completion Date 2022-07-20
Primary Completion Date 2022-07-20
Phase N/A
Study Type Interventional
Primary Outcome
Measure Time Frame
Fugl- Meyer Upper extremity scale 4 weeks
Action arm research test 4 weeks
Wolf motor function 4 weeks
Enrollment 32
Condition
Intervention

Intervention Type: Device

Intervention Name: Oculus Quest 2

Description: Oculus Quest 2 is virtual reality headset with 2 hand control remotes. Beat Saber application will be used on Oculus Quest 2.

Arm Group Label: Group A

Intervention Type: Device

Intervention Name: Mirror therapy box

Description: Mirror therapy is provided by mirror therapy box by placing it in sagittal plane of patient.

Arm Group Label: Group B

Eligibility

Criteria:

Inclusion Criteria: - Stroke affecting upper limb Exclusion Criteria: - mental problem cognitive problem

Gender:

All

Minimum Age:

N/A

Maximum Age:

N/A

Healthy Volunteers:

Accepts Healthy Volunteers

Overall Official
Last Name Role Affiliation
Saleha Qamar, MSPT* Principal Investigator Students
Overall Contact

Last Name: Shafaq Altaf, Phd*

Phone: 03435020507

Email: [email protected]

Location
Facility: Status: Contact: Contact Backup: Investigator: Shifa tameer e millat university Shafaq Altaf, Phd* 03435020507 [email protected] Saleha Qamar, DPT Principal Investigator
Location Countries

Pakistan

Verification Date

2022-06-01

Responsible Party

Type: Principal Investigator

Investigator Affiliation: Shifa Tameer-e-Millat University

Investigator Full Name: Nouman Khan

Investigator Title: Lecturer

Keywords
Has Expanded Access No
Condition Browse
Number Of Arms 2
Arm Group

Label: Group A

Type: Experimental

Description: Group A receives virtual reality through Oculus Quest 2. Beat saber application will be used to improve upper limb's motor function of stroke patients. Total 1 hour session will be provided to each patient for 5 days a week. Total period 4 weeks

Label: Group B

Type: Other

Description: Group B receives mirror therapy through mirror therapy box. Total 1 hour session will be provided to each patient for 5 days a week. Total period 4 weeks

Study Design Info

Allocation: Randomized

Intervention Model: Parallel Assignment

Intervention Model Description: The participant are divided into two groups. The group a received virtual reality and group b received mirror therapy.

Primary Purpose: Treatment

Masking: None (Open Label)

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