Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke (VRULS)

September 8, 2017 updated by: Vimonwan Hiengkaew

Effect of Game-based Virtual Reality Training on Upper Extremity Movement in Individuals With Subacute Stroke

Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.

Study Overview

Detailed Description

Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.

Study Type

Interventional

Enrollment (Anticipated)

21

Phase

  • Not Applicable

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

45 years to 65 years (ADULT, OLDER_ADULT)

Accepts Healthy Volunteers

Yes

Genders Eligible for Study

All

Description

Inclusion Criteria:

Individuals with stroke

  1. 45 - 65 years old
  2. First ischemic or hemorrhagic stroke
  3. Right hemiparesis
  4. Right dominant handedness
  5. Within 6 months after stroke
  6. Discharge from hospital and stay at home
  7. Normal dynamic sitting balance
  8. At least 120 degrees of shoulder flexion and 45 degrees of shoulder extension by passive range of motion
  9. Active movement at least stage 3 by Chedoke-McMaster Stroke Assessment
  10. Muscle tone graded 1-2 by Modified Ashworth Scale in 2 of 3 muscle groups including shoulder adductor, internal rotator or/and elbow flexor groups
  11. No cognitive impairment

Healthy individuals

  1. Have same gender and age within range of ±5 years of individuals with stroke
  2. Right handedness
  3. Active range of motion of shoulder flexion and extension at least 120°and 45° respectively
  4. No cognitive impairment

Exclusion Criteria:

Individual with stroke and healthy

  1. Have cyber-sickness
  2. Obesity
  3. Ataxic movement
  4. Loss visual field or visual neglect
  5. Loss exteroceptive sensation
  6. Impaired or loss proprioceptive sensation
  7. Receive the occupation therapy on upper extremity
  8. Muscle contracture at the scapula, shoulder and elbow
  9. Pain at the scapula, shoulder and elbow
  10. History of fracture or surgery at head, shoulder, scapula, and elbow
  11. Shoulder subluxation
  12. Other neurological disorders
  13. Uncontrolled hypertension
  14. Myocardial infarction
  15. Seizure or epilepsy
  16. Pacemaker or hemodialysis vascular access

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: TREATMENT
  • Allocation: RANDOMIZED
  • Interventional Model: PARALLEL
  • Masking: SINGLE

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
EXPERIMENTAL: virtual reality with feedback
Participants received training via virtual reality game with feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
Individuals with stroke play game with correction of movement.
ACTIVE_COMPARATOR: virtual reality without feedback
Participants received training via virtual reality game without feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
Individuals with stroke play game without correction of movement.
OTHER: Healthy
Participants do not play virtual reality game.
Healthy do not play game

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
kinematic data
Time Frame: 10 minutes
angle of shoulder, elbow, and forearm
10 minutes

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Upper limb performance
Time Frame: 10 minutes
doing task according to Fugl Mayer
10 minutes
muscle tone
Time Frame: 2 minutes
assessing muscles of shoulder, elbow, and forearm according to Modified Ashworth Scale
2 minutes

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Study Chair: Vimonwan Hiengkaew, PhD, Mahidol University
  • Study Director: Peemonkong Wattananon, PhD, Mahidol University
  • Principal Investigator: Sirada Lolak, BSc, Mahidol University

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (ANTICIPATED)

September 15, 2017

Primary Completion (ANTICIPATED)

September 15, 2018

Study Completion (ANTICIPATED)

September 15, 2019

Study Registration Dates

First Submitted

August 27, 2017

First Submitted That Met QC Criteria

September 8, 2017

First Posted (ACTUAL)

September 11, 2017

Study Record Updates

Last Update Posted (ACTUAL)

September 11, 2017

Last Update Submitted That Met QC Criteria

September 8, 2017

Last Verified

September 1, 2017

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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