- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT04737668
Virtual Reality During Intrathecal Pump Refills in Children (VAMPIRE)
March 17, 2022 updated by: Moens Maarten
Virtual Reality During Intrathecal Pump Refills in Children: a Randomised Controlled Trial With Crossover Design
The aim of the current study is to explore the effect of virtual reality on pain in children who undergo an intrathecal pump refill compared to usual care and distraction.
Study Overview
Status
Completed
Conditions
Detailed Description
Virtual reality (VR) is a technological rehabilitation tool that allows the user to experience the interaction with a computer-generated environment.
It may provide some advantages over conventional care: it allows the simulation of realistic environments and patients feel more motivated by this kind of virtual environment.
VR constitutes an enriched environment with augmented multiple sensory feedbacks (auditory, visual, tactile VR enriched environment) that has already shown some efficiency in reducing chronic pain.
There is mounting evidence from acute pain conditions, such as wound care, that VR could play a role as an additional treatment method to relieve pain A possible explanation for its mechanism of action is provided by "the gate-theory of attention".
VR reduces the perception of pain by diverting attention away from the pain.
Most children experience pain and fear when receiving a medical treatment; two feelings which are closely related and affecting one another.
Moreover, children often describe procedures involving needles as the most stressful portion of the hospital experience.
Children who have been implanted with an intrathecal baclofen (ITB) pump, need to come to the hospital for a refill approximately every 3 months, depending on the exact dose.
During the refill, the physician places a needle directly into the reservoir to refill the pump.
To alleviate the pain and fear with these refill procedures, it is hypothesized that VR could alleviate pain and make these refills more feasible.
Therefore, the aim of this study is to evaluate whether VR is reducing pain during a refill procedure, in children receiving intrathecal drug delivery compared to usual care.
Study Type
Interventional
Enrollment (Actual)
6
Phase
- Not Applicable
Contacts and Locations
This section provides the contact details for those conducting the study, and information on where this study is being conducted.
Study Locations
-
-
-
Jette, Belgium, 1090
- Universitair Ziekenhuis Brussel
-
-
Participation Criteria
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
Eligibility Criteria
Ages Eligible for Study
8 years to 16 years (Child)
Accepts Healthy Volunteers
No
Genders Eligible for Study
All
Description
Inclusion Criteria:
- Children with cerebral palsy between 8 and 16 years who have an implanted pump for intrathecal drug delivery
- Child and parents have been informed of the study procedures and have given written informed consent
- Child and parents willing to comply with study protocol
- Child and parents are able to speak Dutch/French (questionnaires)
- Cognitive and language functioning enabling communication between the physician/researcher and the child
Exclusion Criteria:
- Children with susceptibility to motion sickness or cyber-sickness
- Children with susceptibility to claustrophobia
- History of seizures/epilepsia
Study Plan
This section provides details of the study plan, including how the study is designed and what the study is measuring.
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Crossover Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
---|---|
Other: Usual care
Pump refill will be performed as usual.
|
daily routine care for pump refill
|
Other: Virtual Reality
Children will play a commercially available VR game during pump refill
|
VR game
|
Other: Distraction
Children will watch a commercial 360° music video on YouTube during pump refill
|
Video
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
---|---|---|
Pain intensity
Time Frame: Through study completion, an average of 6 months.
|
Pain intensity will be assessed with the Wong-Baker FACES scale in children, parents, physician and researcher, to evaluate differences in the 3 conditions (usual refill, refill with VR and refill with distraction).
|
Through study completion, an average of 6 months.
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
---|---|---|
Procedural pain
Time Frame: Through study completion, an average of 6 months.
|
Procedural pain during refill is assessed with the Face, Legs, Activity, Cry, Consolability scale.
|
Through study completion, an average of 6 months.
|
Fear
Time Frame: Through study completion, an average of 6 months.
|
The degree of fear will be measured using the Child Fear Scale, based on reporting from the child and parent.
|
Through study completion, an average of 6 months.
|
Anxiety
Time Frame: Through study completion, an average of 6 months.
|
The Children's Anxiety Meter (CAM) will be used to measure anxiety.
This scale will be filled in by children and parents.
|
Through study completion, an average of 6 months.
|
Statisfaction
Time Frame: Through study completion, an average of 6 months.
|
The statisfaction will be evaluated by two questions, scoring on a 5-point Likert agreement scale, by the children, parents and physician after the refill with VR and after the refill with distraction.
|
Through study completion, an average of 6 months.
|
Adverse events
Time Frame: Through study completion, an average of 6 months.
|
The incidence of adverse events (nausea, vomiting, motion sickness, dizziness, seizure) will be evaluated after the refill with VR.
|
Through study completion, an average of 6 months.
|
Collaborators and Investigators
This is where you will find people and organizations involved with this study.
Sponsor
Study record dates
These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.
Study Major Dates
Study Start (Actual)
February 10, 2021
Primary Completion (Actual)
January 26, 2022
Study Completion (Actual)
January 26, 2022
Study Registration Dates
First Submitted
January 26, 2021
First Submitted That Met QC Criteria
February 1, 2021
First Posted (Actual)
February 4, 2021
Study Record Updates
Last Update Posted (Actual)
March 18, 2022
Last Update Submitted That Met QC Criteria
March 17, 2022
Last Verified
March 1, 2022
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- VAMPIRE
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
No
Studies a U.S. FDA-regulated device product
No
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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