中风试点研究中的沉浸式 VR (VR)
沉浸式虚拟现实改善中风患者的预后:一项试点研究
研究概览
详细说明
背景。 在过去十年中,虚拟现实 (VR) 已成为中风康复领域的尖端技术。 VR 被定义为一种用户计算机界面,它实现活动或环境的实时模拟,允许用户通过多种感官方式进行交互。 中风人群的 VR 干预已被证明等同于常规护理疗法,并且在作为辅助手段使用时可以增强运动恢复。 意义/影响/创新。 这项研究将通过对急性中风后退伍军人群体测试最先进的沉浸式 3 维 VR 技术来推进康复研究的知识。 拟议的项目涉及:(1) 最大限度地恢复功能的 RR&D 目标,(2) 对基于非药物活动的疼痛干预的兴趣,以及 (3) 通过纳入技术辅助康复支持退伍军人健康管理局的现代化。
具体目标。 (1) 确定在住院综合中风康复计划中使用治疗性 VR 平台的可行性和耐受性,以及 (2) 使用 APPS 为退伍军人进行注意力分散和上肢锻炼,估计与 VR 平台相关的初始临床疗效或效果大小中风后。
方法。 将使用前瞻性的主题内事前事后试点和调查研究设计。 目标人群是 (1) 在坦帕的 James A. Haley 退伍军人医院 (JAHVH) 从事综合跨学科住院康复计划 (CIIRP) 的临床工作人员(样本量 N=10)和在 CIIRP 住院的退伍军人(样本量 N=10)。 VR 干预包括佩戴头戴式显示器,播放各种应用程序,从用于分散疼痛的音乐和自然景观到更具挑战性的强化和协调活动,例如虚拟弹钢琴。 干预将持续四个星期。 分析方法将使用描述性统计和定性方法。 目标 1 将对临床医生进行开放式和封闭式问题调查,以检验将 VR 干预成功整合到常规护理流程中的可行性。 可行性结构包括适应性(VR 干预能否适应住院病房)、患者需求(退伍军人是否喜欢干预并从中受益)以及工作人员的评论/印象。每个构造的响应将被输入到 excel 电子表格中,每个构造一个选项卡。 然后将按相似内容对回复进行分组。 结果将作为主题和子主题报告。 目标 1 还将通过记录和讨论患者投诉和不良事件来跟踪患者对 VR 的耐受性。 耐受性数据将从会议纪要中提取并按类似事件分组。 结果将作为主题和子主题报告。 目标 2 将估计 VR 干预前后测量的上肢神经恢复、手部灵活性和疼痛结果的影响大小和精确度。 神经功能恢复通过 Fugl-Meyer 中风后运动恢复评估-上肢测量,灵活性通过行动研究手臂测试测量,疼痛通过疼痛结果问卷-VA 测量。 由于标准分数不一定转化为有意义的临床差异(改善),因此研究人员将确定经历最小临床重要差异 (MCID) 的受试者的比例。 指标也将在结果之间进行比较。
后续步骤/实施。 我们的下一步是与物理医学和康复办公室的项目合作伙伴合作,开展一项大型多站点临床试验,该试验将结合从这项可行性试点研究中吸取的经验教训,以测试 VR 干预在住院患者康复和过渡中的疗效家庭环境。
研究类型
注册 (实际的)
阶段
- 不适用
联系人和位置
学习地点
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Florida
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Tampa、Florida、美国、33612
- James A. Haley Veterans' Hospital, Tampa, FL
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参与标准
资格标准
适合学习的年龄
接受健康志愿者
描述
纳入标准:
-被诊断患有退伍军人
- 急性缺血性或出血性中风和
- 中风后被送往 James A. Haley 退伍军人医院住院康复
- 年龄在 18-80 岁之间,脑成像证实中风诊断。
排除标准:
- 由于严重的认知障碍,无法遵循指示或参与沉浸式 VR 治疗,
- 癫痫发作史。
学习计划
研究是如何设计的?
设计细节
- 主要用途:治疗
- 分配:不适用
- 介入模型:单组作业
- 屏蔽:无(打开标签)
武器和干预
参与者组/臂 |
干预/治疗 |
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实验性的:身临其境的虚拟现实
在通常的治疗时间之外,每天两次使用虚拟现实耳机,每次 30 分钟,同时躺在床上,抬高床栏杆。
将选择虚拟现实游戏,以帮助中风后的放松、疼痛以及手臂和手的恢复。
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具有虚拟现实应用程序的虚拟现实耳机
其他名称:
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研究衡量的是什么?
主要结果指标
结果测量 |
措施说明 |
大体时间 |
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行动研究手臂测试
大体时间:4周
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动作研究手臂测试包括 19 项临床医生执行的测试,涉及 4 个子领域:抓握、握力、捏力、粗大运动。
每项测试均按 0(无法进行运动)到 3(正常进行运动)评分。
在每个领域中,第一个最难的测试得分为 3,其余测试也得分为 3。
第二个最简单的测试得分为 0,其余测试得分为 0。每个领域内的测试相加:握力(范围 = 0-18)、握力(范围 = 0-12);捏(范围 = 0-18);粗大运动(范围 = 0-9)。
然后通过将每个子域的分数(范围= 0-57)相加来计算总分,分数越高表明手的灵活性越好。
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4周
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Fugl-Meyer 上肢评估
大体时间:4周
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上肢中风后运动恢复的 Fugl-Meyer 评估是上肢中风恢复(特别是功能障碍)的衡量标准。
它由跨 4 个子领域的 63 个功能休息组成:关节疼痛、运动功能、被动关节运动范围和感觉。
每个功能测试均按 0 到 2 分等级进行评分,分数越高表明功能越好。
然后对每个子域内的测试分数进行求和:关节疼痛(范围 = 0-24)、运动功能(范围 = 0-66);被动关节运动范围(范围 = 0-24);感觉(范围 = 0-12)。
在每个子领域中,分数越高表明上肢功能改善越大。
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4周
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次要结果测量
结果测量 |
措施说明 |
大体时间 |
|---|---|---|
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疼痛结果问卷-VA
大体时间:4周
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疼痛结果问卷-VA 中的 0(完全没有疼痛)到 10(可能最严重的疼痛)疼痛数字评级量表用于测量中风后疼痛强度。
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4周
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合作者和调查者
调查人员
- 首席研究员:Johanna E. Tran, MD、James A. Haley Veterans' Hospital, Tampa, FL
出版物和有用的链接
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研究记录日期
研究主要日期
学习开始 (实际的)
初级完成 (实际的)
研究完成 (实际的)
研究注册日期
首次提交
首先提交符合 QC 标准的
首次发布 (实际的)
研究记录更新
最后更新发布 (实际的)
上次提交的符合 QC 标准的更新
最后验证
更多信息
此信息直接从 clinicaltrials.gov 网站检索,没有任何更改。如果您有任何更改、删除或更新研究详细信息的请求,请联系 register@clinicaltrials.gov. clinicaltrials.gov 上实施更改,我们的网站上也会自动更新.
虚拟现实的临床试验
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Southern Methodist UniversityKing's College London完全的
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IRCCS Eugenio Medea招聘中
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Hospital Universitari Vall d'Hebron Research InstituteUniversitat Autonoma de Barcelona招聘中
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Hospital Universitari Vall d'Hebron Research Institute主动,不招人
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MetroHealth Medical CenterNational Heart, Lung, and Blood Institute (NHLBI); University of Pittsburgh; MetroHealth System...尚未招聘
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University of British ColumbiaThe Hospital for Sick Children; Canadian Institutes of Health Research (CIHR); Alberta Health... 和其他合作者完全的