Applying Short-term Interactive Video Games on Community Patients With Mental Disorders

April 14, 2020 updated by: National Taiwan University Hospital

Intervention Feasibility and Outcomes Evaluation of Applying Short-term Interactive Video Games on Community Patients With Mental Disorders

The purpose of this study is to design prospective experiments before and after the test. The purpose is to explore whether short-term interactive video games can improve the motivation, interpersonal interaction, and physical and mental health of patients with mental illness in community rehabilitation homes. Samples of mentally ill patients from community rehabilitation homes (full-day rehabilitation institutions) in the northern region were collected using a structured questionnaire for the recipients, as follows:

  1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.
  2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).
  3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.

Study Overview

Status

Unknown

Conditions

Detailed Description

The purpose of this study is to design prospective experiments before and after the test. The purpose is to explore whether short-term interactive video games can improve the motivation, interpersonal interaction, and physical and mental health of patients with mental illness in community rehabilitation homes. Samples of mentally ill patients from community rehabilitation homes (full-day rehabilitation institutions) in the northern region were collected using a structured questionnaire for the recipients, as follows:

  1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.
  2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).
  3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.

Primary Outcome Measure:

The changes of quality of life (WHOQOL-BREF: WHO Quality of Life: Brief form) After Short-term Interactive Video Games the changes of quality of life. This is a 28-items quality of life measurement to assess patient's quality of life.

[Time Frame: 5 Weeks]

Secondary Outcome Measures:

Body Mass Index Measuring height and weight [Time Frame: 5 Weeks]

Waist-hip ratio Measuring the ratio of waist to hip [Time Frame: 5 Weeks]

10-m walking time at comfortable Measuring the 10-m walking time at comfortable [Time Frame: 5 Weeks]

10-m walking time at maximum Measuring the 10-m walking time at maximum [Time Frame: 5 Weeks]

Get Up and Go test Measuring the Get Up and Go test [Time Frame: 5 Weeks]

5 times sit-to-stand test Measuring the 5 times sit-to-stand test [Time Frame: 5 Weeks]

Hierarchy of the Care Required This is a 18-item questionnaire to assess the patient's ADL and IADL as well as daily function.

[Time Frame: 5 Weeks]

CHQ-12 (Chinese Health Questionnaire) This is a 12-item scale to assess the patient's life stress indicating anxiety and depression symptoms.

[Time Frame: 5 Weeks]

Short FES-I (Chinese version of the Falls Efficacy Scale ) This is a 7-item scale to assess patient's vulnerability to fall. [Time Frame: 5 Weeks]

Study Type

Interventional

Enrollment (Anticipated)

60

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Contact

Study Contact Backup

Study Locations

      • Taipei, Taiwan
        • Recruiting
        • National Taiwan University Hospital
        • Contact:

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

20 years and older (Adult, Older Adult)

Accepts Healthy Volunteers

No

Genders Eligible for Study

All

Description

Inclusion Criteria:

  • The diagnosis conforms to the international classification standards for the diagnosis of dysphoria or bipolar disorder.
  • Be older than 20 years old.
  • those who have a clear sense and can communicate.
  • You can read the instructions carefully, and after you explain, you are willing to participate in the research plan and fill out the consent form.
  • The judges of the researchers can independently answer the interview questionnaires of this research and perform short-term interactive video game players.
  • At present, you can go out, make friends, take care of yourself, and fully exercise your rights. You have the full capacity of an adult and have not been restricted by any laws. Therefore, you do not need to obtain an additional legal agent to participate in this study Sign the consent form.

Exclusion Criteria:

  • People with difficulties in cognitive understanding, such as those who cannot communicate or suffer from cognitive impairments, such as Alzheimer's disease.
  • Those who have obvious obstacles to the physical function of their limbs, who are unable to participate in sports video games.
  • Slow development or lack of moderate intelligence may affect the understanding of interviews or participation in activities.
  • The physical and mental condition has been unstable in the past two weeks, such as instability of vital signs or obvious impaired sense of reality, obvious symptoms of delusions or hallucinations, etc., cannot be interviewed or coordinated with activities.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Supportive Care
  • Allocation: N/A
  • Interventional Model: Single Group Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Other: Short-term Interactive Video Games
Short-term video games will be applied to patients with mental illness who are staying in communities. Games will be applied in a group-activity format with 8 to 12 patients in each session. The interventions will be conducted at a two sessions per week for a 3-week long period. There are 3 time points for data collection, including 2-weeks before the intervention, the week before the intervention, and the week after the intervention. Each patient will be his/her own controlled comparison.
  1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.
  2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).
  3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
The changes of quality of life (WHOQOL-BREF: WHO Quality of Life: Brief form)
Time Frame: 5 Weeks
After Short-term Interactive Video Games the changes of quality of life. This is a 28-items quality of life measurement to assess patient's quality of life.
5 Weeks

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Body Mass Index
Time Frame: 5 Weeks
Measuring height and weight
5 Weeks
Waist-hip ratio
Time Frame: 5 Weeks
Measuring the ratio of waist to hip
5 Weeks
10-m walking time at comfortable
Time Frame: 5 Weeks
Measuring the 10-m walking time at comfortable
5 Weeks
10-m walking time at maximum
Time Frame: 5 Weeks
Measuring the 10-m walking time at maximum
5 Weeks
Get Up and Go test
Time Frame: 5 Weeks
Measuring the Get Up and Go test
5 Weeks
5 times sit-to-stand test
Time Frame: 5 Weeks
Measuring the 5 times sit-to-stand test
5 Weeks
Hierarchy of the Care Required
Time Frame: 5 Weeks
This is a 18-item questionnaire to assess the patient's ADL and IADL as well as daily function.
5 Weeks
CHQ-12 (Chinese Health Questionnaire)
Time Frame: 5 Weeks
This is a 12-item scale to assess the patient's life stress indicating anxiety and depression symptoms.
5 Weeks
Short FES-I (Chinese version of the Falls Efficacy Scale )
Time Frame: 5 Weeks
This is a 7-item scale to assess patient's vulnerability to fall.
5 Weeks

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Chang Jung-Chen, PhD, National Taiwan University College of Medicine

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

March 16, 2020

Primary Completion (Anticipated)

December 31, 2020

Study Completion (Anticipated)

December 31, 2020

Study Registration Dates

First Submitted

March 31, 2020

First Submitted That Met QC Criteria

April 14, 2020

First Posted (Actual)

April 15, 2020

Study Record Updates

Last Update Posted (Actual)

April 15, 2020

Last Update Submitted That Met QC Criteria

April 14, 2020

Last Verified

March 1, 2020

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

Clinical Trials on Nursing

Clinical Trials on Short-term Interactive Video Games

3
Subscribe