- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT04944849
Reaction Time in Digital Game Players
January 13, 2022 updated by: Nihan Ozunlu Pekyavas, Baskent University
Reaction Time is Better in Digital Game Players
With the increasing use of computers in recent years, the effects of games have started to be discussed.
Young people who play computers are exposed to many stimuli during the game and they react to these stimuli with reactions at various rates.
In our study, we wanted to find out whether there is a significant difference in reaction time between young people who play computers more than 14 hours a week and those who do not.
Study Overview
Status
Completed
Conditions
Intervention / Treatment
Detailed Description
While doing our research, the reaction time test in the Human Benchmark application, where the reaction time to many different stimuli on the computer can be evaluated, the Aim Trainer test and the auditory reaction time tests at https://playback.fm/audio-reaction-time will be applied.
The way the tests are applied; the first test will be separated as a trial and will not be included in the average.
The next three tests will be averaged.
Height, weight, smoking, use of antidepressants or stimulants, any ear or hearing problems, any eye disease, how many days a week and how much sports they do, the dominant side, whether they play digital and video games, for how long, what type of device (computer, tablet, phone), which games (League of legends, Player unknown's battlegrounds, World of Warcraft, Valorant, FIFA, PES, Call of duty, NBA, Counter strike:Global offensive CS:GO, other), how many hours a day and how many hours a week they play digital video games will be questioned whether they participate in the tournament with at least one of these games.
Study Type
Observational
Enrollment (Actual)
53
Contacts and Locations
This section provides the contact details for those conducting the study, and information on where this study is being conducted.
Study Locations
-
-
-
Ankara, Turkey, 06810
- Başkent University
-
-
Participation Criteria
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
Eligibility Criteria
Ages Eligible for Study
18 years to 25 years (Adult)
Accepts Healthy Volunteers
No
Genders Eligible for Study
Male
Sampling Method
Non-Probability Sample
Study Population
male individuals aged between 18-25 years who have been playing digital games for more than 2 years
Description
Inclusion Criteria:
- male
- playing digital games for more than 2 years
Exclusion Criteria:
- female
- not having played any digital games for 2 years
Study Plan
This section provides details of the study plan, including how the study is designed and what the study is measuring.
How is the study designed?
Design Details
- Observational Models: Cohort
- Time Perspectives: Prospective
Cohorts and Interventions
Group / Cohort |
Intervention / Treatment |
---|---|
digital gamer group
Individuals with computer use more than 14 hours a week were included in this group.
|
While doing our research, the reaction time test in the Human Benchmark application, where the reaction time to many different stimuli on the computer can be evaluated, the Aim Trainer test and the auditory reaction time tests at https://playback.fm/audio-reaction-time will be applied.
|
player group
Individuals with computer use less than 14 hours a week were included in this group.
|
While doing our research, the reaction time test in the Human Benchmark application, where the reaction time to many different stimuli on the computer can be evaluated, the Aim Trainer test and the auditory reaction time tests at https://playback.fm/audio-reaction-time will be applied.
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
---|---|---|
Visual reaction time
Time Frame: 15 minutes
|
Visual reaction time will be evaluated with the Human Benchmark application.
individuals will be asked to click on the specified area when the red light changes to green light.
The test will be repeated 3 times and the average value will be recorded in ms.
|
15 minutes
|
Auditory reaction time
Time Frame: 15 minutes
|
Auditory reaction time will be evaluated with the Aim Trainer test.
individuals will be asked to click on the specified area when the red light changes to green light.
The test will be repeated 3 times and the average value will be recorded in ms.
|
15 minutes
|
Collaborators and Investigators
This is where you will find people and organizations involved with this study.
Sponsor
Study record dates
These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.
Study Major Dates
Study Start (Actual)
June 1, 2021
Primary Completion (Actual)
June 30, 2021
Study Completion (Actual)
June 30, 2021
Study Registration Dates
First Submitted
June 22, 2021
First Submitted That Met QC Criteria
June 22, 2021
First Posted (Actual)
June 30, 2021
Study Record Updates
Last Update Posted (Actual)
January 14, 2022
Last Update Submitted That Met QC Criteria
January 13, 2022
Last Verified
January 1, 2022
More Information
Terms related to this study
Keywords
Other Study ID Numbers
- KA20/207
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Undecided
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
No
Studies a U.S. FDA-regulated device product
No
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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