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Different Virtual Reality Devices in People With Cerebral Palsy

30 april 2018 uppdaterad av: Carlos Bandeira de Mello Monteiro, University of Sao Paulo

The Use of Different Devices Through Virtual Reality in People With Cerebral Palsy

A computer program was developed with the same task, but with two possibilities of user interaction: a) interface with contact: in which the individual touches the computer screen to finish the task and b) interface without contact: in which the individual perform a hand movement in front of the Kinect. Were evaluated 29 individuals with CP who constituted the experimental group and 28 individuals without deficiency who composed the control group with matching age and sex.

Studieöversikt

Detaljerad beskrivning

A total of 57 individuals were included in this study, 29 individuals with CP who constituted the experimental group and 28 individuals without deficiency, aged between 6 and 15 years, with understanding of the task to be performed. Of these, 14 formed the experimental group 1 that performed the task on Kinect (CP-Group1) and 15 individuals formed the control group 1 (TD-Group1), 15 formed the experimental group 2 (CP-Group2) and 13 individuals formed the control group 2 (TD-Group2), all control groups matched for age and sex with the experimental group 1 and 2, all without any disability.

All individuals with CP who were evaluated manage to stay well seated to function in the upper limbs and have independent walking even necessary aid walker or crutches.

Material and Apparatus Software specialists developed a package of games, named Team Bridge Games, and for this study, was used the Check Limit Game. This game allows the use of a Kinect sensor for motion capture (without contact interface), as well as a touch screen (with contact interface). The virtual reality tool used was developed by the Information Systems Laboratory of EACH / USP which features on the computer a task in which several balls are on the screen and must be touched to change color. The goal is to change the maximum of balls color in 15 seconds. The touch is performed through the touch screen corresponding to the physical environment with tap or by means of touchless environment using a virtual interface offered by Kinect system. Data regarding performance will be analyzed considering the number of hit balls.

Procedure and Design To perform the task virtual research participants will be positioned at the computer so that they are adjusted in height (this will depend on the physical composition of each participant) and away from the computer screen, approximately 1.5m., and also the interface used thus enabling the beginning of the task.

It were previously explained to the participant as it should do it with the Kinect, which through actual movement the individual has the ability to perform a task, using an avatar, each with their specific implementation, with one of the upper limbs and fingers of one hand respectively; should be aware of the start of the task as the verbal command of the researcher, for each phase of the task to be performed has duration of 7 minutes and 30 seconds, 1 minute and 15 seconds respectively, with five-minute interval, consisting of the acquisition phase ( the activity will be repeated 30 times / attempts), retention (will repeat the activity 5 times / attempts) and transfer (activity will be repeated 5 times / attempts) respectively.

Considering an estimated running time of approximately 30 minutes in just one meeting. Both the experimental group and the control group performed two tasks: real and virtual environment, where the control and experimental group-1 performed the following sequence: Acquisition = Kinect, Retention = Kinect and Transfer = Touchscreen; the experimental control group-2 and performed the following sequence: Acquisition = Touchscreen, Retention = Touchscreen and Transfer = Kinect.

Studietyp

Interventionell

Inskrivning (Faktisk)

57

Fas

  • Inte tillämpbar

Kontakter och platser

Det här avsnittet innehåller kontaktuppgifter för dem som genomför studien och information om var denna studie genomförs.

Studieorter

      • Sao Paulo, Brasilien, 03828-000
        • Escola de Artes,Ciencias e Humanidades da Universidade d Sao Paulo

Deltagandekriterier

Forskare letar efter personer som passar en viss beskrivning, så kallade behörighetskriterier. Några exempel på dessa kriterier är en persons allmänna hälsotillstånd eller tidigare behandlingar.

Urvalskriterier

Åldrar som är berättigade till studier

6 år till 15 år (Barn)

Tar emot friska volontärer

Ja

Kön som är behöriga för studier

Allt

Beskrivning

Inclusion Criteria:

  • individuals with a diagnosis PC (for the experimental group);
  • diparesis and spastic hemiparesis;
  • with gross motor function classification as levels I, II and III according to the Gross Motor Function Classification System (GMFCS).

Exclusion Criteria:

  • individuals who have undergone surgery or performing chemical neuromuscular blockade for less than 6 months in the upper limbs;
  • associated diseases;
  • changes in cognitive functions that preclude cooperation and understanding in the proposed activities.

Studieplan

Det här avsnittet ger detaljer om studieplanen, inklusive hur studien är utformad och vad studien mäter.

Hur är studien utformad?

Designdetaljer

  • Primärt syfte: Övrig
  • Tilldelning: Icke-randomiserad
  • Interventionsmodell: Parallellt uppdrag
  • Maskning: Ingen (Open Label)

Vapen och interventioner

Deltagargrupp / Arm
Intervention / Behandling
Experimentell: Cerebral Palsy - Kinect
Group with Cerebral Palsy that will perform the task on Kinect
Group with Cerebral Palsy that will perform the task on Kinect
Experimentell: Cerebral Palsy - Touchscreen
Group with Cerebral Palsy that will perform the task on Touchscreen
Group with Cerebral Palsy that will perform the task on Touchscreen
Aktiv komparator: Control Group - Kinect
Group with typical development that will perform the task on Kinect
Group with typical development that will perform the task on Kinect
Aktiv komparator: Control Group - Touchscreen
Group with typical development that will perform the task on Touchscreen
Group with typical development that will perform the task on Touchscreen

Vad mäter studien?

Primära resultatmått

Resultatmått
Åtgärdsbeskrivning
Tidsram
Improvement of performance on Touchscreen interface provided by the Kinect system.
Tidsram: one day
The number of bubbles reached with the attempts will show the improvement of performance.
one day

Samarbetspartners och utredare

Det är här du hittar personer och organisationer som är involverade i denna studie.

Utredare

  • Huvudutredare: Carlos BM Monteiro, PhD, University of Sao Paulo

Publikationer och användbara länkar

Den som ansvarar för att lägga in information om studien tillhandahåller frivilligt dessa publikationer. Dessa kan handla om allt som har med studien att göra.

Studieavstämningsdatum

Dessa datum spårar framstegen för inlämningar av studieposter och sammanfattande resultat till ClinicalTrials.gov. Studieposter och rapporterade resultat granskas av National Library of Medicine (NLM) för att säkerställa att de uppfyller specifika kvalitetskontrollstandarder innan de publiceras på den offentliga webbplatsen.

Studera stora datum

Studiestart (Faktisk)

20 januari 2017

Primärt slutförande (Faktisk)

1 oktober 2017

Avslutad studie (Faktisk)

1 december 2017

Studieregistreringsdatum

Först inskickad

17 november 2017

Först inskickad som uppfyllde QC-kriterierna

21 november 2017

Första postat (Faktisk)

24 november 2017

Uppdateringar av studier

Senaste uppdatering publicerad (Faktisk)

2 maj 2018

Senaste inskickade uppdateringen som uppfyllde QC-kriterierna

30 april 2018

Senast verifierad

1 april 2018

Mer information

Termer relaterade till denna studie

Plan för individuella deltagardata (IPD)

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OBESLUTSAM

Läkemedels- och apparatinformation, studiedokument

Studerar en amerikansk FDA-reglerad läkemedelsprodukt

Nej

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Nej

Denna information hämtades direkt från webbplatsen clinicaltrials.gov utan några ändringar. Om du har några önskemål om att ändra, ta bort eller uppdatera dina studieuppgifter, vänligen kontakta register@clinicaltrials.gov. Så snart en ändring har implementerats på clinicaltrials.gov, kommer denna att uppdateras automatiskt även på vår webbplats .

Kliniska prövningar på Cerebral pares

Kliniska prövningar på Cerebral Palsy - Kinect

3
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